since free in video games has come to mean more like heavily monetized, predatory business models, and even being rife with ads, what's another word or way to describe games that are free but without all that noise?
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What are some other games like Autonauts, where you put together helper entities to do some odds & ends?
Emphasis on the putting together part, as it's a different feel from queuing up units in other games, which otherwise could be considered similar.
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For other gaming folks out there that have used their game name elsewhere online (game forums, social media, etc.), uh, how's that affected you sharing it with people you meet offline that you want to play with?
It's made me kind of split on the matter tbh.
Given the predatory monetization of so many "free" games, and the distorted use of the term in relation to subscription services, I feel like one almost needs an altogether different term for entirely free games.
That is, no monetization, no subscriptions required, ideally no sign-ups required (albeit that's as much a reach as the rest).
Non-commercial is probably the best term to use, but a mouthful. Not sure of better though.
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Are World War 2 & vague medieval times the two most frequented time periods in video games?
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Something I've been unclear on: for the open source versions of titles like Doom or Descent or...Quake, I think, do they technically want you to own/have a copy for the assets, or...?
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What RPGs do you think you might enjoy more as a visual novel, without combat & leveling?
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Toejam & Earl in Panic On Funkotron had these great spongey bounce pads for navigating parts of their levels. What are some other games with squishy bouncy navigation elements?
What other games besides DigDug involve inflating your enemies to bursting?