Jason Coon · @jasoncoon
1128 followers · 337 posts · Server leds.social

🔈 Loud music warning! 😁
Playing around with the Fibonacci256 HDR + , mapping audio data from the Sensor Board by @wizard in various ways.

Get yours on @tindie here: tindie.com/products/19429

More info: evilgeniuslabs.org/fibonacci25

#dancingleds #audioreactive #musicreactive #music #fibonacci #RGB #LEDs #led #PixelBlaze

Last updated 2 years ago

dunk · @dunk
91 followers · 187 posts · Server mastodon.gamedev.place

youtu.be/3ZpJJE9RQQY
290: Back at work and back on my bullshit - testing some variants. Tweaked some colour gradients to reduce number of hues in some of the variants, to try to simplify and ties colour themes together.
🎵Vibe Chemistry: Loca

#unity3d #creativecoding #vfx #realtimevfx #pointcloud #audioreactive #everyday

Last updated 3 years ago

dunk · @dunk
81 followers · 159 posts · Server mastodon.gamedev.place

youtu.be/udqdRg3Q31Q
289: Running through the current experiments. First 2 are most polished state, but still scope for refining colours. Will need to trim out redundant test variants of the pull/push forms - will keep the "volumetric" ones, and maybe work on nicer colour gradients, as the ones in there are pretty much stock Unity ones with tweaked brightness.
🎵James Carr: Gonna Send You Back To Georgia

#unity3d #creativecoding #vfx #realtimevfx #vfxgraph #pointcloud #audioreactive #everyday

Last updated 3 years ago

dunk · @dunk
91 followers · 186 posts · Server mastodon.gamedev.place

youtu.be/udqdRg3Q31Q
289: Running through the current experiments. First 2 are most polished state, but still scope for refining colours. Will need to trim out redundant test variants of the pull/push forms - will keep the "volumetric" ones, and maybe work on nicer colour gradients, as the ones in there are pretty much stock Unity ones with tweaked brightness.
🎵James Carr: Gonna Send You Back To Georgia

#unity3d #creativecoding #vfx #realtimevfx #vfxgraph #pointcloud #audioreactive #everyday

Last updated 3 years ago

NERDDISCO · @NERDDISCO
92 followers · 215 posts · Server mastodon.social

"Hasky - Comin Straight” with visuals by @NERDDISCO

Check out the full release on SoundCloud: soundcloud.com/bananabassmusic

The visual is called "nd-buffer-landscape-003" and it’s based on two cones in . We are looking at it from the bottom, no lights. When there is color, you can see the mesh. hue and color intensity is controlled via

🚨 photosensitive viewers 🚨

#threejs #MODV #visualart #GenArt #generative #visuals #art #generativeart #bananabassmusic #audio #audioreactive #dnb #drumandbass

Last updated 3 years ago

NERDDISCO · @NERDDISCO
78 followers · 134 posts · Server mastodon.social

Visual: nd-buffer-landscape-001
Song: HighThere - Forever (feat. MC ZEE)

This is using a Box (wireframe) as it's base element. Each side is moved towards the center of the Box and can be moved based on input. Using the raw audio buffer, the vertices of each side are changing based on a generated map (color) & displacementMap (height). The final composition happens in .

#threejs #visual #audio #MODV #GenArt #audioreactive #offscreencanvas #javascript

Last updated 3 years ago

dunk · @dunk
67 followers · 115 posts · Server mastodon.gamedev.place

youtu.be/Gxoy78S98m8
277: Another NYC point cloud test - still needs work on falloff blend back to static position, and more punch to link displacement to the music.
🎵Jasmine Thompson-Ain't Nobody

#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday

Last updated 3 years ago

dunk · @dunk
68 followers · 108 posts · Server mastodon.gamedev.place

youtu.be/OCzNEALsGuY
276: WIP NYC point cloud. Added vertical freq hue shifting for colour variety, but needs more transient punch into the noise field to link music to the visual motion.
🎵James Carr-The Dark End of the Street

#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday

Last updated 3 years ago

JamesAkers · @JamesAkers
35 followers · 1 posts · Server fimidi.com

Hey Everyone, I have returned after a little server crash and me being slow to get back.
Thanks to admin @hagengraf
for helping out.

Here are some photos while away-

Chirpy sits obstructing bed making progress while promising to monitor this .

The resulting print all assembled- a . Alas, it does look slick in black. Black knobs are in the mail.

in the sun. The colored is nice an vibrant in direct sunlight.

#3dprint #audioreactive #neon #controller #handpulled #tube #doodle #glass #cat #nyc

Last updated 3 years ago

dunk · @dunk
67 followers · 106 posts · Server mastodon.gamedev.place

youtu.be/NF1KyrqrSew
275: Another point cloud vertical displacement test - black hole locus moving vertically by small amount by overall track level, bass freqs drag low points towards locus, high freqs for high points. Maintains visibility of clear passage and some visible form, compared to when I tried collapsing to centreline (which just made a flat line down middle of streets).
🎵Photek-Minotaur

#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday

Last updated 3 years ago

dunk · @dunk
66 followers · 103 posts · Server mastodon.gamedev.place

youtu.be/CFfqMLTlflI
274: Testing vertical displace to centre. Needed max offset clamp else it collapsed to flatline, which wasn't visually interesting. Displacement hard to read so I think I'll rework it.
🎵Gramatik-Dungeon Sound

#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday

Last updated 3 years ago

dunk · @dunk
64 followers · 93 posts · Server mastodon.gamedev.place

youtu.be/5_iX7wxeW0I
272: Another test, but mapping audio freq levels vertically - bass notes at bottom, higher freqs upwards. Needs more work as it's not clear how audio is triggering the vfx.
🎵The Temptations-Papa Was a Rollin' Stone

#unity3d #creativecoding #vfx #realtimevfx #pointcloud #audioreactive #everyday

Last updated 3 years ago

Sam · @2xAA
160 followers · 37 posts · Server mastodon.social

A rare chill-out set from me with visuals from ilithya.rocks/, originally presented for GitHub Universe 2020!

youtube.com/watch?v=HH3-ItoEoq

#chiptune #glsl #visuals #audioreactive

Last updated 3 years ago

dunk · @dunk
56 followers · 66 posts · Server mastodon.gamedev.place

youtu.be/tIGLcqiQvGM
266: Testing on the LED wall - as soon as you have visuals, you really appreciate songs with good dynamic range.
If the sound is always heavily compressed and topped out in the "loudness wars", then so are the visuals. Nice to have the lows and the highs :-)
🎵Queen-Save Me

#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday

Last updated 3 years ago

MrT3D · @mrt3d
182 followers · 13 posts · Server mastodon.gamedev.place

~ Intro -> Me: Making XR games, volumetric films, immersive experiences, interactive museum exhibits, audio reactive tools and idiosyncratic music, while rooted in Vermont and collaborating with talented people across the globe!

#vermont #audioreactive #volumetricfilmmaking #ar #vr #xr #gamedev

Last updated 3 years ago

dunk · @dunk
56 followers · 67 posts · Server mastodon.gamedev.place

youtu.be/vZp-yXrRX_g
265: Nowt new tonight, just cycling through some of the existing waveform and point cloud vfx.
I guess there's a couple of tweaks in there - vertical offset waveforms now also have rotation kick, WIP point cloud trail with more detail.
🎵Photek-Minotaur

#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday

Last updated 3 years ago

dunk · @dunk
17 followers · 24 posts · Server mastodon.gamedev.place

youtu.be/lHehHQwikeM

253: Testing out 4 different variants of point clouds - initial black hole, 2nd variant with more radial noise, adding waveform trails (from Keijiro LaspVfx), emitted particles into turbulent noise trails.
🎵DJ Fresh-Dancing in the Dark

#madewithunity #creativecoding #vfx #realtimevfx #audioreactive #everyday

Last updated 3 years ago