🔈 Loud music warning! 😁
Playing around with the Fibonacci256 HDR + #PixelBlaze, mapping audio data from the Sensor Board by @wizard in various ways.
Get yours on @tindie here: https://www.tindie.com/products/19429
More info: https://www.evilgeniuslabs.org/fibonacci256-hdr-pixelblaze
#led #LEDs #RGB #Fibonacci #Music #MusicReactive #AudioReactive #DancingLEDs
#dancingleds #audioreactive #musicreactive #music #fibonacci #RGB #LEDs #led #PixelBlaze
https://youtu.be/3ZpJJE9RQQY
#EveryDay 290: Back at work and back on my bullshit - testing some #AudioReactive #PointCloud variants. Tweaked some colour gradients to reduce number of hues in some of the variants, to try to simplify and ties colour themes together.
🎵Vibe Chemistry: Loca
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #pointcloud #audioreactive #everyday
https://youtu.be/udqdRg3Q31Q
#EveryDay 289: Running through the current #AudioReactive #PointCloud experiments. First 2 are most polished state, but still scope for refining colours. Will need to trim out redundant test variants of the pull/push forms - will keep the "volumetric" ones, and maybe work on nicer colour gradients, as the ones in there are pretty much stock Unity #VfxGraph ones with tweaked brightness.
🎵James Carr: Gonna Send You Back To Georgia
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #vfxgraph #pointcloud #audioreactive #everyday
https://youtu.be/udqdRg3Q31Q
#EveryDay 289: Running through the current #AudioReactive #PointCloud experiments. First 2 are most polished state, but still scope for refining colours. Will need to trim out redundant test variants of the pull/push forms - will keep the "volumetric" ones, and maybe work on nicer colour gradients, as the ones in there are pretty much stock Unity #VfxGraph ones with tweaked brightness.
🎵James Carr: Gonna Send You Back To Georgia
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #vfxgraph #pointcloud #audioreactive #everyday
"Hasky - Comin Straight” with visuals by @NERDDISCO
Check out the full release on SoundCloud: https://soundcloud.com/bananabassmusic/hasky-comin-straight-bbm-032
The visual is called "nd-buffer-landscape-003" and it’s based on two cones in #ThreeJS. We are looking at it from the bottom, no lights. When there is color, you can see the mesh. hue and color intensity is controlled via #modV
🚨 photosensitive viewers 🚨
#visualart #genart #generative #visuals #art #generativeart #bananabassmusic #audio #audioreactive #dnb #drumandbass
#threejs #MODV #visualart #GenArt #generative #visuals #art #generativeart #bananabassmusic #audio #audioreactive #dnb #drumandbass
Visual: nd-buffer-landscape-001
Song: HighThere - Forever (feat. MC ZEE)
This #ThreeJS #visual is using a Box (wireframe) as it's base element. Each side is moved towards the center of the Box and can be moved based on #audio input. Using the raw audio buffer, the vertices of each side are changing based on a generated map (color) & displacementMap (height). The final composition happens in #modV.
#threejs #visual #audio #MODV #GenArt #audioreactive #offscreencanvas #javascript
https://youtu.be/Gxoy78S98m8
#EveryDay 277: Another #AudioReactive NYC point cloud test - still needs work on falloff blend back to static position, and more punch to link displacement to the music.
🎵Jasmine Thompson-Ain't Nobody
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday
https://youtu.be/OCzNEALsGuY
#EveryDay 276: WIP #AudioReactive NYC point cloud. Added vertical freq hue shifting for colour variety, but needs more transient punch into the noise field to link music to the visual motion.
🎵James Carr-The Dark End of the Street
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday
Hey Everyone, I have returned after a little server crash and me being slow to get back.
Thanks to admin @hagengraf
for helping out.
Here are some photos while away-
Chirpy sits obstructing bed making progress while promising to monitor this #3Dprint.
The resulting print all assembled- a #audioreactive #neon #controller . Alas, it does look slick in black. Black knobs are in the mail.
#handpulled #tube #doodle in the sun. The colored #glass is nice an vibrant in direct sunlight.
#cat #nyc
#3dprint #audioreactive #neon #controller #handpulled #tube #doodle #glass #cat #nyc
https://youtu.be/NF1KyrqrSew
#EveryDay 275: Another #AudioReactive point cloud vertical displacement test - black hole locus moving vertically by small amount by overall track level, bass freqs drag low points towards locus, high freqs for high points. Maintains visibility of clear passage and some visible form, compared to when I tried collapsing to centreline (which just made a flat line down middle of streets).
🎵Photek-Minotaur
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday
https://youtu.be/CFfqMLTlflI
#EveryDay 274: Testing #AudioReactive vertical displace to centre. Needed max offset clamp else it collapsed to flatline, which wasn't visually interesting. Displacement hard to read so I think I'll rework it.
🎵Gramatik-Dungeon Sound
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday
https://youtu.be/5_iX7wxeW0I
#EveryDay 272: Another #AudioReactive #PointCloud test, but mapping audio freq levels vertically - bass notes at bottom, higher freqs upwards. Needs more work as it's not clear how audio is triggering the vfx.
🎵The Temptations-Papa Was a Rollin' Stone
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #pointcloud #audioreactive #everyday
A rare chill-out set from me with visuals from https://ilithya.rocks/, originally presented for GitHub Universe 2020!
#chiptune #glsl #visuals #audioreactive
https://youtu.be/tIGLcqiQvGM
#EveryDay 266: Testing on the LED wall - as soon as you have #AudioReactive visuals, you really appreciate songs with good dynamic range.
If the sound is always heavily compressed and topped out in the "loudness wars", then so are the visuals. Nice to have the lows and the highs :-)
🎵Queen-Save Me
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday
~ Intro -> Me: Making XR games, volumetric films, immersive experiences, interactive museum exhibits, audio reactive tools and idiosyncratic music, while rooted in Vermont and collaborating with talented people across the globe!
#Gamedev #XR #VR #AR #VolumetricFilmmaking #AudioReactive #Vermont
#vermont #audioreactive #volumetricfilmmaking #ar #vr #xr #gamedev
https://youtu.be/vZp-yXrRX_g
#EveryDay 265: Nowt new tonight, just cycling through some of the existing #AudioReactive waveform and point cloud vfx.
I guess there's a couple of tweaks in there - vertical offset waveforms now also have rotation kick, WIP point cloud trail with more detail.
🎵Photek-Minotaur
#RealtimeVfx #Vfx #CreativeCoding #Unity3D
#unity3d #creativecoding #vfx #realtimevfx #audioreactive #everyday
#EveryDay 253: Testing out 4 different variants of #AudioReactive point clouds - initial black hole, 2nd variant with more radial noise, adding waveform trails (from Keijiro LaspVfx), emitted particles into turbulent noise trails.
🎵DJ Fresh-Dancing in the Dark
#RealtimeVfx #Vfx #CreativeCoding #MadeWithUnity
#madewithunity #creativecoding #vfx #realtimevfx #audioreactive #everyday