juliettef · @juulcat
741 followers · 1255 posts · Server mastodon.gamedev.place

If you're interested in and the technical details of a engine, @dougbinks wrote last week about how he's Implementing a GPU Voxel Octree Path Tracer in : enkisoftware.com/devlogpost-20

#graphics #programming #voxel #avoyd

Last updated 1 year ago

Doug Binks · @dougbinks
763 followers · 1177 posts · Server mastodon.gamedev.place

Back to ray tracing on the GPU in Avoyd:

I've now added the ability to use multiple storage buffers for the octree data to overcome the 2GB limit.

The approach is a little ungainly, requiring a switch statement to index the buffers, but it appears to only reduce performance by a few percent.

#avoyd #voxel #raytracing

Last updated 1 year ago

Doug Binks · @dougbinks
763 followers · 1177 posts · Server mastodon.gamedev.place
Doug Binks · @dougbinks
743 followers · 1151 posts · Server mastodon.gamedev.place

Work on 's GPU ray-casting going well. Here's Greenfield City with ray-cast and shadows.

Moving to path tracing soon.

#avoyd #voxels

Last updated 1 year ago

juliettef · @juulcat
735 followers · 1185 posts · Server mastodon.gamedev.place

Trees and grass should look less garish in future Avoyd Minecraft renders.
I've toned down the default leaf materials (oak_leaf, spruce_leaf etc) as well as grass to better match the blocks.

> 0.18.0 BETA download: enkisoftware.com/products

#minecraft #VoxelEditor #voxel #render #avoyd

Last updated 1 year ago

Doug Binks · @dougbinks
725 followers · 1091 posts · Server mastodon.gamedev.place

Implemented masks in copy for editor:

enkisoftware.com/p/62277067022

#avoyd #voxel

Last updated 1 year ago

Doug Binks · @dougbinks
725 followers · 1090 posts · Server mastodon.gamedev.place

The Editor beta build is now out with the mask feature:

enkisoftware.com/products

#avoyd #voxel

Last updated 1 year ago

Doug Binks · @dougbinks
725 followers · 1089 posts · Server mastodon.gamedev.place

Quick video of our in progress work on edit masks in Editor. Here I've set the mask to the window material in order to delete only the windows.

#avoyd #voxel

Last updated 1 year ago

Doug Binks · @dougbinks
719 followers · 1078 posts · Server mastodon.gamedev.place

Another isometric render from Editor, this time the map Mattupolis.

#avoyd #voxel #minecraft

Last updated 1 year ago

juliettef · @juulcat
735 followers · 1185 posts · Server mastodon.gamedev.place

We're adding Masks to 's Edit Tool to make it easier to selectively edit voxels.

They'll be useful for adding water, clouds or fog to worlds without overwriting what's already built.

#avoyd #voxel #voxelart #VoxelEditor #indiedev

Last updated 1 year ago

juliettef · @juulcat
728 followers · 1155 posts · Server mastodon.gamedev.place

Cleaned up the change tracking spreadsheet we use to manage our todo list:
- 1362 changes raised since we started using them in 2018
- 1066 implemented so far, 183 this year
- 296 to do
(Changes vary in scope and we don't always use them to track our work.)

#avoyd #indiedev #gamedev

Last updated 1 year ago

juliettef · @juulcat
719 followers · 1141 posts · Server mastodon.gamedev.place

Back to normal with atmosphere volumetric shadows and the sun _not_ under the landscape.

#avoyd #voxel #render #indiedev #gamedev

Last updated 1 year ago

juliettef · @juulcat
719 followers · 1140 posts · Server mastodon.gamedev.place
juliettef · @juulcat
719 followers · 1140 posts · Server mastodon.gamedev.place

Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The metallic reflections show well with these settings.

#spaceship #avoyd #voxel #render

Last updated 1 year ago

juliettef · @juulcat
719 followers · 1137 posts · Server mastodon.gamedev.place

Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The metallic reflections show well with these settings.

#spaceship #avoyd #voxel #render

Last updated 1 year ago

juliettef · @juulcat
719 followers · 1136 posts · Server mastodon.gamedev.place

A view from the other side with more atmosphere volumetric shadows

#avoyd #voxel #render #spaceship

Last updated 1 year ago

juliettef · @juulcat
719 followers · 1136 posts · Server mastodon.gamedev.place

A closer look

#avoyd #voxel #render

Last updated 1 year ago

juliettef · @juulcat
719 followers · 1134 posts · Server mastodon.gamedev.place

Atmopshere tests: atmosphere volumetric shadows in

#render #avoyd #voxel

Last updated 1 year ago

Doug Binks · @dougbinks
697 followers · 1018 posts · Server mastodon.gamedev.place

Since I'm doing some performance related refactoring of the path tracing code it's time!

#avoyd #voxel #render

Last updated 1 year ago

Doug Binks · @dougbinks
697 followers · 1018 posts · Server mastodon.gamedev.place

@MouseByTheSea Sounds intriguing!

I'm frequently awed by these builds. The amount of detail is stunning. There's a huge community as well, with quite a few tools catering to them.

If you're considering doing a 2D game built from 3D pre-rendered assets then let us know if there's anything we can do with to help with that.

#minecraft #avoyd

Last updated 1 year ago