If you're interested in #graphics #programming and the technical details of a #voxel engine, @dougbinks wrote last week about how he's Implementing a GPU Voxel Octree Path Tracer in #Avoyd: https://www.enkisoftware.com/devlogpost-20230823-1-Implementing-a-GPU-Voxel-Octree-Path-Tracer
#graphics #programming #voxel #avoyd
Back to ray tracing on the GPU in Avoyd:
I've now added the ability to use multiple storage buffers for the octree data to overcome the 2GB limit.
The approach is a little ungainly, requiring a switch statement to index the buffers, but it appears to only reduce performance by a few percent.
Just posted a new devlog on implementing a GPU Voxel Octree Path Tracer in Avoyd.
#raytracing #pathtracing #octree #voxel #Avoyd
https://www.enkisoftware.com/devlogpost-20230823-1-Implementing-a-GPU-Voxel-Octree-Path-Tracer
#voxel #octree #avoyd #raytracing #pathtracing
Trees and grass should look less garish in future Avoyd Minecraft renders.
I've toned down the default leaf materials (oak_leaf, spruce_leaf etc) as well as grass to better match the #Minecraft blocks. #VoxelEditor #Voxel #Render
> #Avoyd 0.18.0 BETA download: https://www.enkisoftware.com/products
#minecraft #VoxelEditor #voxel #render #avoyd
Another isometric render from #Avoyd #Voxel Editor, this time the #Minecraft map Mattupolis.
We're adding Masks to #Avoyd's Edit Tool to make it easier to selectively edit voxels.
They'll be useful for adding water, clouds or fog to worlds without overwriting what's already built.
#Voxel #VoxelArt #VoxelEditor #IndieDev
#avoyd #voxel #voxelart #VoxelEditor #indiedev
Cleaned up the change tracking spreadsheet we use to manage our todo list:
- 1362 changes raised since we started using them in 2018
- 1066 implemented so far, 183 this year
- 296 to do
(Changes vary in scope and we don't always use them to track our work.)
#Avoyd #IndieDev #GameDev
Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The #spaceship metallic reflections show well with these settings.
#Avoyd #Voxel #Render
#spaceship #avoyd #voxel #render
Decreased the atmosphere amount and didn't include atmosphere volumetric shadows.
The #spaceship metallic reflections show well with these settings.
#Avoyd #Voxel #Render
#spaceship #avoyd #voxel #render
A view from the other side with more atmosphere volumetric shadows
#Avoyd #Voxel #Render #Spaceship
#avoyd #voxel #render #spaceship
@MouseByTheSea Sounds intriguing!
I'm frequently awed by these #Minecraft builds. The amount of detail is stunning. There's a huge community as well, with quite a few tools catering to them.
If you're considering doing a 2D game built from 3D pre-rendered assets then let us know if there's anything we can do with #Avoyd to help with that.