JordiGH · @JordiGH
751 followers · 20695 posts · Server mathstodon.xyz

One interesting thing that came up tonight during our stream of is that @rainwarrior had to reverse engineer the movement of a boss by examining the original motion frame by frame and replicating it with quadratic curves in NES hardware.

Aside from the theoretical interest of doing Bézier calculations on the NES, I found it very interesting that reverse engineering was needed at all. This is because the "source" is in Unity

#bézier #AlwasAwakening

Last updated 2 years ago

po̊lættïx · @polettix
38 followers · 1122 posts · Server octodon.social
po̊lættïx · @polettix
38 followers · 1122 posts · Server octodon.social
po̊lættïx · @polettix
38 followers · 1122 posts · Server octodon.social
po̊lættïx · @polettix
38 followers · 1122 posts · Server octodon.social
po̊lættïx · @polettix
38 followers · 1122 posts · Server octodon.social
po̊lættïx · @polettix
38 followers · 1122 posts · Server octodon.social
Johannes Ernst · @J12t
148 followers · 1020 posts · Server social.coop

‪I’m unreasonably happy to have implemented curves in today. Other than having an API that I like better than others, I’m not sure just what it is that’s making me happy about this. But then, who cares, Happy Is Good(tm). Who am I to complain. github.com/jernst/openscad/tre

#openscad #bézier

Last updated 6 years ago