To make this demo:
Social media dataset → extract wordlist → #GloVe → #UMAP [25→3 dimensions] → #Babylonjs
I also have plans to port my best sentiment analysis model to #TFLite and have a "write a tweet" demo that classifies it as positive/negative
[2/2]
#tflite #babylonjs #umap #glove
Video-Compare: OSM2World / Streets-GL / Reality
It's only about the same camera angle.
The view to the center of #Passau rotates form nord-west to nord-east, showing the dome, St. Michael and the Schaiblingsturm
#OpenStreetMap #3d #vr# #rendering #babylonjs
Links to see it yoursleves:
* https://streets.gl/#48.57375,13.46922,5.00,336.00,440.73
* http://osmgo.org/o2w/?lat=48.5731337&lon=13.4700284&ele=25.2&dir=53&view=-10&dist=195&fov=23&t=2
1/3
#passau #OpenStreetMap #3d #vr #rendering #babylonjs
Comparing a group of buildings in #Passau, Germany
rendered by #StreetsGL and #OSM2World with reality
Both #OSM tools are done in #typescript
Is there a fan of #OpenStreetMap that knows #babylonjs well
and likes to help optimising our 3D renderer front-end?
#passau #streetsgl #osm2world #OSM #typescript #OpenStreetMap #babylonjs
The tween tests with #babylonjs have worked well, little by little we are getting a base.
--
Las pruebas de tweens con #babylonjs han funcionado bien, poco a poco vamos sacando una base.
#babylonjs #gamedev #sotomayor
```markdown
The development kit for #VisionOS (#VisionPro #AppleVisionPro) is out. First, I read, how to write HTML to get nice controls in 2D and 3D. Surprisingly there was a hint to #WebXR. Safary usually is late with this kind of things. This time even #BabylonJS and #ThreeJS werew mentioned! That means, I will be able to code Web-apps and games as I hopped.
Would I buy a "Vision"? Not the "Pro" but an "SE". The #OculusQuest is 300€ so Apple means 2/3 times, ...
1/x
```
#visionos #visionpro #applevisionpro #webxr #babylonjs #threejs #oculusquest
New version of create-babylon is out, with vite 4.3 and babylon 6.2
Try it out with:
npm init babylon@latest
#babylon #babylonjs #3d #webgl
ChromeでBabylon.jsのWebGPUのサンプルを試す (2023年5月3日)
https://qiita.com/iwaken71/items/e8614e29d9936054e67e?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
#Chrome #babylonjs #WebGPU
💌 The Web Game Dev Newsletter Issue 015 is out! Read it online here: https://webgamedev.com/newsletter/015, and subscribe to get the next ones delivered right to your inbox! 🚀 #babylonjs #threejs #webgl
Incredible work from the #babylonjs team — Babylon.js v6 launched yesterday with Havok Physics. I think it’s the first time Havok has run on the web?
#babylonjs #webgl #gamedev #webdev
Chrome ships #WebGPU !
- Babylon.js has full WebGPU support already.
- PlayCanvas announced initial WebGPU support.
- TensorFlow.js supports WebGPU-optimized versions of most operators.
- Three.js WebGPU support is underway.
#webgpu #tensorflow #threejs #babylonjs
Nothing special but #ossos now has an animation queue. Written in a way to be engine agnostic, so I can write things for #threejs or #BabylonJS with creating "tasks" for the respective engines...
My latest newsletter and podcast features David Catuhe talking about #babylonjs my new video series with Killian Meehan, #storytelling, #AI, the death of customer service and well… Did Tech CEOs screwup?
https://chinchillasqueaks.substack.com/p/babylonjs-artificial-everything-and
I am afraid I have to stop my #bevy project for rendering #OpenStreetMap in 3D. I can't get transparent overlays running:
https://github.com/bevyengine/bevy/discussions/7312
It works well with #ThreeJS and #BabylonJS by setting special Z-options.
But I can't manage it using the #BevyEngine. Help would be appreciated.
I have to check the #Rust crates "rend3" or even "wgpu".
#bevy #OpenStreetMap #threejs #babylonjs #bevyengine #rust
I wanted to convert between an ArcRotateCamera and Universal camera in Babylon.
But I was not sure exactly how the correlate to each other.
so I built this lab
https://labs.leon.id/sync-cameras/
it has two cameras which are linked, and outputs the different related properties.
might help someone :)
💌 The #WebGameDev Newsletter Issue 003 is out! Read it online here: https://webgamedev.com/newsletter/003 and subscribe to get the next ones delivered right to your inbox! 🚀 #threejs #r3f #aframe #playcanvas #babylonjs #gamedev
#gamedev #babylonjs #PlayCanvas #aframe #r3f #threejs #webgamedev
Did some more work on the AVIF support for GLTF.
I implemented AVIF support in gltf-pipeline to be able to convert between glb and gltf.
I played with squoosh to compress all textures of the DamagedHelmet reference model.
Down from 3773kb to 560kb without loosing quality.
That is an 85% decrease in size!!
#threejs #gltf #avif #3d #opengl #babylonjs
My Christmas present to the Web 3D community is trying to get avif support in three and babylon.
Since jpeg xl doesn't seem to be happening, the next best thing is avif.
and because a large part of a gltf file is textures, we could improve the file size a lot by replacing png and jpeg with avif.
So here goes:
https://github.com/KhronosGroup/glTF/pull/2235
https://github.com/mrdoob/three.js/issues/25171
https://github.com/BabylonJS/Babylon.js/pull/13370
🎄 🎅
#webgl #threejs #babylonjs #3d #gltf
now i'm starting study of babylon.js for creating 3D games and visualization projects.
it looks like well documented to get started.
#gamedev #typescript #javascript #babylonjs
Updated my little #webxr game to latest #babylonjs (5.37.0). Check out a running demo: https://toedter.github.io/maze-of-delon/. In Virtual Reality (using a VR headset), it looks awesome. The sources are at: https://github.com/toedter/maze-of-delon