Bay 12 Games Has Made $7M From The Steam Release of Dwarf Fortress: http://www.bay12forums.com/smf/index.php?topic=181354.0 #linux #linuxgaming #dwarffortress #gaming #revenues #bay12
#linuxgaming #dwarffortress #gaming #revenues #bay12 #linux
@june I think they'd classify it more rogue since there's no stat building between play throughs.
I'm glad you're enjoying it. #Bay12 and it's developer deserves everything he's gonna get. He's been at it diligently for over a decade on this game.
Can't wait for adventurer mode
One of the largest sources of inspiration for #Glyphscape is #dwarffortress (as you may be able to tell). I loved how much complexity was hidden within such simple visuals.
I don't think it is controversial to say that the obscurity of the DF's graphics, while necessary to build such complexity, are a hindrance to many players' enjoyment of the game. The graphical overhaul for the #steam version is evidence to me that the folks at #Bay12 know this.
Glyphscape was originally designed with an identical visual approach, where each game tile gets one character to represent its contents. My play testers *hated* it. Everyone who played was confused and frustrated by ambiguous characters (myself included, sometimes).
My solution was to instead build pseudo-sprites out of multiple layers of stacked strings. Additionally, I modified the original font to include custom characters for common entities such as weapons, armor, and monsters.
#glyphscape #dwarffortress #steam #bay12