Boiling Steam · @boilingsteam
3279 followers · 8253 posts · Server mastodon.cloud
Xlc · @xlc
10 followers · 68 posts · Server geekdom.social

@june I think they'd classify it more rogue since there's no stat building between play throughs.

I'm glad you're enjoying it. and it's developer deserves everything he's gonna get. He's been at it diligently for over a decade on this game.

Can't wait for adventurer mode

#bay12

Last updated 2 years ago

Geouug · @Geouug
12 followers · 2 posts · Server peoplemaking.games

One of the largest sources of inspiration for is (as you may be able to tell). I loved how much complexity was hidden within such simple visuals.

I don't think it is controversial to say that the obscurity of the DF's graphics, while necessary to build such complexity, are a hindrance to many players' enjoyment of the game. The graphical overhaul for the version is evidence to me that the folks at know this.

Glyphscape was originally designed with an identical visual approach, where each game tile gets one character to represent its contents. My play testers *hated* it. Everyone who played was confused and frustrated by ambiguous characters (myself included, sometimes).

My solution was to instead build pseudo-sprites out of multiple layers of stacked strings. Additionally, I modified the original font to include custom characters for common entities such as weapons, armor, and monsters.

#glyphscape #dwarffortress #steam #bay12

Last updated 2 years ago