#Beehave has now a full suite of unit tests. Once some of the import issues in the latest Godot Beta are resolved I can start enabling the CI integration for this.
Every single pull request will be tested before merging!
#gamedev #codequality #tdd #beehave
Good morning! ☕
I spent last night setting up a build pipeline on Github to automatically run unit tests with #GodotEngine #Beehave
It still does not quite work, though. *stretches fingers*
#Beehave 2.6.1 is out with some bug fixes
https://github.com/bitbrain/beehave/releases/tag/v2.6.1
There is also a cool performance monitor to track your behaviors! #godotengine #godot4
Busy evening fixing some bugs in #beehave and paving the road for a super reliable addon.
#opensource #gdunit #godotengine #beehave
This hopefully should make things less confusing (I hope)
#ai #gamedev #godotengine #beehave
Fixed #Beehave being incompatible with the latest #GodotEngine 4 Beta 14!
Let me know if you are facing any other issues. ❤️
A new version of #beehave just came out fresh from the oven! 🍞
@lostptr@twitter.com introduced random composite nodes. This should allow for making "random" AI behaviour much easier! #godotengine
These new icons introduced by @lostptr@twitter.com look glorious!
After working for a while on #Beehave I am curious if we can simplify things a bit. Have a look and vote!
Great to see people starting discussions on #beehave 🐝
Feel free to check it out!
Thank you @nathanhoad@twitter.com for designing a @godotengine@twitter.com themed logo for the Godot 4 version of #Beehave! 🐝