Pit :ferris_gesture: · @piturnah
110 followers · 1055 posts · Server hachyderm.io

Working on a new gamedev project!

#rust #bevyengine #chess

Last updated 1 year ago

Chris Biscardi · @chrisbiscardi
1022 followers · 382 posts · Server hachyderm.io

scrolling through and channels in the discord is so inspiring. I wish I had more time to make games with all of the cool things people make.

@johanhelsing 's work is amazing as always

github.com/johanhelsing/bevy_g

A portals implementation: github.com/Selene-Amanita/bevy

Voxel meshing algorithms: github.com/Adamkob12/bevy_mesh

#showcase #crates #bevyengine #rustlang

Last updated 1 year ago

Chris Biscardi · @chrisbiscardi
1017 followers · 375 posts · Server hachyderm.io

Will this eventually turn into a workshop? Well maybe. It depends mostly on how much subscribers want it to.

After going through the Raytracing in one Week(end) series, I *definitely* think a -forward alternative would be useful and it could be a good introduction to some of 's underlying crates (glam, wgpu, etc).

I'm going to do another implementation in wgpu at least because I find it fun.

#rust #bevyengine

Last updated 1 year ago

Trent · @sleepytea
11 followers · 6 posts · Server mastodon.gamedev.place

zoom zoom! rigid bodies are great

#gamedev #indiedev #bevyengine #rustlang

Last updated 1 year ago

Rouven Spreckels · @rs
22 followers · 16 posts · Server pub.qu1x.one

Announcing the coherent trackball camera plugin for . It uses an alternative technique based on the exponential map to induce intuitive camera rotations from mouse and touch inputs. You can try the Wasm/WebGL examples in your browser.

qu1x.github.io/bevy_trackball/

#bevy #bevyengine #gamedev #rustlang

Last updated 1 year ago

sirdorius · @sirdorius
11 followers · 70 posts · Server mastodon.gamedev.place

Released my first plugin: a camera that supports panning and pinch to zoom touch gestures

github.com/d-bucur/bevy_touch_

#bevyengine #rust

Last updated 1 year ago

puzzled_squid · @puzzled_squid
100 followers · 37 posts · Server mastodon.gamedev.place

I just published a new devlog and updated the demo!

The game is now a little better optimized and it now includes new textures, more character animations, sprint, a crash reporter and a couple of new settings.

puzzled-squid.itch.io/tunnet/d

#screenshotsaturday #bevyengine #rustlang

Last updated 1 year ago

Trent · @sleepytea
6 followers · 4 posts · Server mastodon.gamedev.place

which lighting effects do you want? yes!

#gamedev #indiedev #bevyengine #rustlang

Last updated 1 year ago

Chris Biscardi · @chrisbiscardi
985 followers · 302 posts · Server hachyderm.io

I documented some of the challenges I went through using matchbox and ggrs with rapier in

tldr; seems like bevy_xpbd is a potential interesting path forward for deterministic physics, and multiplayer p2p rollback physics doesn't work in rapier out of the box (although the networking itself worked great).

youtu.be/wpx9qhKEuP8

#bevyengine #rustlang

Last updated 1 year ago

Chris Biscardi · @chrisbiscardi
985 followers · 302 posts · Server hachyderm.io

matchbox + is really great, and bevy_ggrs seems great as well, but whew getting any physics to be deterministic across two clients is tough to figure out.

bevy_xpbd seems like an interesting future candidate for it, but beyond that it seems in a very "implement your own physics" land.

Seems like it works really well for sync for less physics-based games though.

github.com/johanhelsing/matchb

#bevyengine #rustlang #gamedev

Last updated 1 year ago

Piotr Siuszko · @MevLyshkin
58 followers · 70 posts · Server mastodon.gamedev.place

Finally, I've got some spare time, and I've updated my small plugin for buttons, so it supports 0.11: github.com/Leinnan/bevy_button

#bevyengine #bevy #rust #rustlang

Last updated 1 year ago

Paul Hansen · @paul
48 followers · 136 posts · Server mastodon.gamedev.place

I've been curious for awhile if Rust compiles Windows binaries faster in WSL than native. Finally got around to trying it, and it does! Dropped ~30 seconds on full rebuilds on our project.

Made a custom cargo runner and short guide to help make it easier to use:
github.com/paul-hansen/wsl2win

#rust #rustlang #bevy #bevyengine #wsl

Last updated 1 year ago

Chris Biscardi · @chrisbiscardi
960 followers · 283 posts · Server hachyderm.io

#bevyengine

Last updated 1 year ago

Chris Biscardi · @chrisbiscardi
960 followers · 282 posts · Server hachyderm.io

built out a new example for my shader utils utility crate today. Now testing visually and making screenshots is much easier

the screenshot manager is such a nice quality of life feature.

github.com/rust-adventure/bevy

#bevyengine

Last updated 1 year ago

Trent · @sleepytea
1 followers · 1 posts · Server mastodon.gamedev.place

something about physics objects always makes me happy :)

trying out github.com/Jondolf/bevy_xpbd and enjoying it so far

#gamedev #indiedev #bevyengine #rustlang

Last updated 1 year ago

Jay · @hulloimjay
10 followers · 50 posts · Server climatejustice.social

Playing around with IsseW’s “cas”: github.com/IsseW/cas, written in Bevy.

#cellularautomata #bevyengine #fridaynight

Last updated 1 year ago

puzzled_squid · @puzzled_squid
100 followers · 37 posts · Server mastodon.gamedev.place

The beta demo of my current project Tunnet is out now:
dig tunnels and build a computer network!

puzzled-squid.itch.io/tunnet/d

#indiedev #bevyengine #puzzle

Last updated 1 year ago

chfkch :nixos: :rust: · @chfkch
141 followers · 2301 posts · Server ruhr.social

Yay, finally found the time to fix running on my development/gaming rig on via a devshell.
Now i just need time to get back in my old learning project.
@bevy

#bevyengine #bevy #nixos #direnv

Last updated 1 year ago

Ignytis · @ignytis
7 followers · 169 posts · Server techhub.social

Added some movement logic. Rotation is quite lame at the moment and tanks often end up in top left corner. TODO: pick a rational direction of rotation instead of doing it counter clockwise every time

#gamedev #rustlang #bevyengine

Last updated 1 year ago

@patrickmcurry I'm using as a code-first approach to making games. It's super performant being in rust and using ECS. It also recently got support in 0.11, so if you want to make 3D games on the web there's nothing quite like it.

#bevyengine #webgpu

Last updated 1 year ago