Scratch "assemble mixer pcb" off the list--it works as designed! Which isn't much, but I'm a n00b!
Also scratch "two #muvco voices" off the list--they work as intended! Which isn't amazing (only square really makes an impact...?), but I'm a n00b!
Also also scratch #GeometricAlgebra off the list--I did a bunch of problems! I got semi-stuck, but I'm still a n00b!
Video of some of this later.
#bivector (what tags are my geomalg buds hanging out...at?) #math #synthdiy #esp32 #micropython #python
#muvco #geometricalgebra #bivector #math #synthdiy #esp32 #micropython #python
Still learning more about #geometricalgebra. I can definitely see how it works for geometrical theory ideas (including computer graphics).
How well does it work for geometrical *numerical* ideas? I mean like "fitting a best plane to measured values" and things of that nature? Is there development of a least squares concept for instance?
So...#geometricalgebra. It seems pretty neat. But all the info on it is either very mathematical or very philosophical. Not much of it is practical.
"We can make a game engine!" A page of math follows and then an animation. OK, but exactly how did those mathematical objects become pixels? "A motor in Rn" is not helpful.
How can I turn my problems into geometric algebra and then back into solutions? Are there worked examples for dummies like myself?
#geometricalgebra #math #bivector