I like to write comic by doing page layouts first the refining the dialog. I just think better visually. New Blade Kitten manga short on the Wacom.
Let's see where I'm at this week.
There's some new stuff with the enemies. They shoot, get hit, can block, and bits of them fly off when damaged.
Added some stuff with the pickups.
Lots of rewriting code under the hood because every new thing I'd add would break something else. I had one weird bug in the enemy cod that just broke everything. So I did a line-by-line rewrite to fix it up and make it a lot easier to follow what does what.
So something I was coding on Blade Kitten yesterday broke things terribly.
Like it was freezing particles and sprites. I knew it was the enemy code but I couldn't work it out. So today I went through line by line and copied it to a new routine - fixing things as I went. It all works beautifully now... for now :)
As a bonus, they can shoot at Kit as well.
#construct3 #gamedev #bladekitten
In this update, I focused on getting Kit to move around and have her animations blend a bit. Obviously, I'm not trying to redo the movement set from the first game - that's way too much work for one person to handle so I'm going with a simpler retro arcade style of gameplay. Mind you the first game was a homage to Strider from 1989 so it's not like that's anything new.
#spine2d #construct3 #bladekitten #gamedev
Pulling assets from past attempts at getting started on a 2D Blade Kitten game. UI stuff as well as pickups and the like. It's hella random but I just like that feeling of seeing stuff moving around on a screen - even if it's just idle animations.
#bladekitten #gamedev #spinde2d #construct3
A quick Spine 2D animation test I threw together this afternoon...
#bladekitten #gamedev #spine2d