Happy new year! Here's Box2D physics integrated into Godot as a GDExtension, meaning that it works with all the usual body/collision nodes (work in progress, early stages): https://github.com/rburing/physics_server_box2d #GodotEngine #Box2D #gamedev
@kantel hast du schonmal über ein #Framework wie #Box2d nachgedacht? Ich finde das sehr praktisch.
RT @ge1doot@twitter.com
to stick and stand https://codepen.io/ge1doot/full/NWrrojJ via @CodePen@twitter.com #box2D #physicsengine