Back in 2020...level design of Fold'em level 34 with my self-developed level editor in C#.NET.
#c64 #c128 #commodore64 #commodore128 #c64game #retrocomputer #retrogaming #vintagecomputer #vintagegaming #8bit #8bitgaming #gamedesign #c64paint #pixelgraphix #pixelart #phaseout #gamedev #indiedev #leveldesign #csharp #dotnet
#c64 #c128 #commodore64 #commodore128 #c64game #retrocomputer #retrogaming #vintagecomputer #vintagegaming #8bit #8bitgaming #gamedesign #c64paint #pixelgraphix #pixelart #phaseout #gamedev #indiedev #leveldesign #csharp #dotnet
Back in 2017...for the first release of PHASE OUT in 2014 I used Excel for the level design. After this time I programmed my own level editor in C#.NET.
c64 #c128 #commodore64 #commodore128 #c64game #retrocomputer #retrogaming #vintagecomputer #vintagegaming #8bit #8bitgaming #gamedesign #c64paint #pixelgraphix #pixelart #phaseout #gamedev #indiedev #leveldesign
#c128 #commodore64 #commodore128 #c64game #retrocomputer #retrogaming #vintagecomputer #vintagegaming #8bit #8bitgaming #gamedesign #c64paint #pixelgraphix #pixelart #phaseout #gamedev #indiedev #leveldesign
Charset design for the PHASE OUT prototype in 2012. This was the beginning.
#c64 #c128 #commodore64 #commodore128 #c64game #retrocomputer #retrogaming #vintagecomputer #vintagegaming #8bit #8bitgaming #gamedesign #c64paint #pixelgraphix #pixelart #phaseout #gamedev #indiedev
#c64 #c128 #commodore64 #commodore128 #c64game #retrocomputer #retrogaming #vintagecomputer #vintagegaming #8bit #8bitgaming #gamedesign #c64paint #pixelgraphix #pixelart #phaseout #gamedev #indiedev