Or maybe the #PlanarchCodes randomly-generated-jobs thing could just be adapted the characters being cats?
Freebooting Kittens? Would they be payed in food? Pettings?
Hmhmhm...
#cats #cattherpg #worldofdungeons #rpgs #rpg #planarchcodes
I mean, I guess it would be kinda funny to play a group of cats who have adopted a group of lowlifes doing the typical D&D/PlanarchCodex life-of-crime-and-adventures thing and try to keep them from being killed?
(The adventurers would obviously not know that. I mean, they are just cats, right?)
Hmmm... dunno.
#cats #cattherpg #worldofdungeons #planarchcodex #rpgs #rpg
What I'm not sure is whether to lean more towards #PlanarchCodex or more towards #CatTheRPG for the core story framework.
Like, the default assumption of PlanarchCodex is that you are a bunch of freebooters doing weird jobs/crimes/whatever for profit. (Kinda #Shadowrun-<, in a way.)
Cat, on the the other hand, kinda assumes that you are a cat who's keeping an eye on an area and/or the humans living in it and making sure that they and their dreams are protected from boggins and other supernat. critters.
#shadowrun #cattherpg #planarchcodex
Not sure how I'd do it, rule-wise. I mean, your exact flavor of cat-ness is obviosly just #PlanarchCodex' Heritage Moves and that can be pretty much ported over to whatever.
I could just use #CatTheRPG for it, but I'm not actually ... sold on that ruleset. Like, it seems ... fiddly?
For quick playtest I think I'd actually just use #WorldOfDungeons as is, ignoring stuff like equipment (And maybe money?) and just use narrative positioning for stuff like "You are a cat, THAT is a dragon. What do you do?".
#worldofdungeons #cattherpg #planarchcodex