RT @thalamusdigital
We're blown away by the #Amiga port of #Cecconoid by @djh0ffman - arguably one of the best ports we've ever seen on any 16bit system, and simply bursting with bonus extras and easter eggs. Time to crank out the merch and get this puppy on sale!
#amiga #cecconoid #indiegamedev #shipit
RT @EvoluteGames
Here's what all the #Cecconoid dev on the #c64 has been leading to. Still a bit to go but starting to feel really good to play
RT @EvoluteGames
So far so good on Cecconoid for the #C64. Screen flip working with font dynamically loaded and constructed from cart per screen (allows a 1024 chars font), player ship moves, shoots and emits exhaust particles. Collision and destroyable objects I guess!! #cecconoid #indiedev