Stuff is a variety of helpful items, assets or relationships external to the PC but capable of being marshaled in their support in a predictable fashion. This has the aspect of an "Equipment" system and a "Flashback" system depending on how the assistance is narratively introduced.
A mechanical differentiation from the Hallmarks is that Stuff is inherently temporary, lasting at most the course of the current game session and often less than that.
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PC Talents don't have an associated die type because they interact with the rolls directly, allowing the PC to do things they couldn't do before or do the things they could always try to do better, more reliably or so forth.
Common examples would be to have access to a novel Energy, use an Energy for resistance without exhausting the die, gain the effects of Advantage on a certain subset of rolls or have access to superior Stuff, below.
An Energy is a reducible capacity to perform activities in a certain vein or category of activities important in the Setting. Each Energy is an Attribute used both in rolling via the resolution system and in resisting Consequence.
The most basic setup is probably a Mental / Physical or Mental / Physical / Social Energy grouping but this can also include elements related to Arcane energies, Reputation, Resources and so forth.
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The PC's Hallmarks can be almost anything the Player wants. They are Player-chosen, Player-defined "special abilities," generally a short phrase invoking a quality or role of the PC they would like to see further depicted in the Setting.
Hallmarks have a die type for making rolls as well as being a declaration of who the PC is and what is important to them. This could include elements often defined by specific Attributes in some games, such as
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#cheatshallmarks #cheatssystem
The Core section of a PC's character sheet is, in some ways, more about the Setting's core than the PC's. It typically includes many aspects that are not going to be directly involved in any roll.
Concept, Background, Look, Pronouns and so forth might all be applicable.
In some Settings, notes regarding Gizmos, Magic, Powers and so forth might be in the Core, but the “activating” Attribute will likely be an Energy, as will be discussed below.
In order to have some idea of what the building blocks build towards, I should mention that many of the Stats in these areas are rated D4 up to D12 with higher being "better," at least potentially. You gather up dice from all relevant stats and roll.
In my current resolution concept, there are two basic types of roll, Action Rolls and Progress Rolls.
In either case, you simply take note of the single highest die result rolled.
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The first thing to know about the CHEATS System is that it's not just another gaming system. It's so much less than that!
I've used it with several different dice resolution schemes. I will tinker with that forever.
It is pretentiously and aggressively backronymed from its PC building blocks:
Core
Hallmarks
Energies
Approaches
Talents
Stuff
It is influenced by everything I've ever read but specifically by #Risus #BladesInTheDark #HarmonyDrive and #MiniBX .
#risus #bladesinthedark #harmonydrive #MiniBX #cheatssystem #ttrpg #ttrpgDesign
Due to a combination of automatic deletion settings and a general low level of toot output, my "favored" hashtags are largely a barren wasteland as far as my own contribution goes.
With that plus a phrase dice.camp user @unboxedcereal used a few weeks ago, "a batch of guidelines for making ocs and using them for improv theatrics with your friends," which I read and thought, "Yep, that's what I do," I intend to write a bit more about my own batch of guidelines.
#cheatssystem #ttrpg #ttrpgDesign