Woo snapping, card placement and even zones having types all work!!
Finally got some actual #cardgame mechanics working besides trying to move the cards around lol.
Now comes the fun part, letting you attack other stuff and.. having something to attack... crap. For later, for now I got cards placing!!
#cardgame #godotengine #3d #gamejam #chilljam
Managed to make a ton of completely intentional dynamic card animations tonight on #Stream while messing with time travelling card shenanigans for #ChillJam lol.
Who woulda thought, dragging cards to slots in 3D is a little difficult.
Well that and somehow their rotation is all finicky. It does at least *snap* though.
(Shenanigans streamed relatively reliably over at https://www.twitch.tv/eroaxee)
#stream #chilljam #godotengine #gamedev #cardgame #3d
Wooo! Got cards lining up in the hand finally, surprisingly I was sorta close with my code for their placement.
Though I didn't know about using Curves for moving to negative numbers which helped a LOT.
This video basically carried me all the way https://www.youtube.com/watch?v=S60pMTsePqI that + help from chat on #Stream.
#stream #godot #cardgame #gamejam #chilljam #3d
Along with my current completely not overscoped card game project that I'm definitely planning in 2D based around time travel.
Though the planning definitely looks like a investigators crime scene board lol
I'm planning to submit what I manage to make from this planning mess to #ChillJam hosted by NovaLiminal
I'll also be streaming all the shenanigans of me planning it on #Twitch (bit of a sell out sorry) https://twitch.tv/eroaxee
#introduction #Godot #Gamejam #Gamedev #Blender
3/3
#chilljam #twitch #introduction #godot #gamejam #gamedev #blender
I also mess around with a lot of stylized art in Blender. Most recently a lot of #CharacterModelling (it's not going well lol) and making UI for #ChillJam + other games.
That and #anime glases, cause why not with Blender nodes.
2/?
#charactermodelling #chilljam #anime