Read a #gamedev horror a.k.a. an interview with Jim Sachs in #Amiga Computing 04-1994:
Q: How long did it take you to create Defender of the Crown?
A: Seven months at 20 hours a day average. There was a tremendous amount of pressure from #Cinemaware to get it done. They would call me in the middle of the night to make sure I was still working. At the end of the project I needed to go to 22 hours a day and I cracked. I had a nervous breakdown at that point.
Transcript: https://www.amigalove.com/viewtopic.php?f=5&t=734
Chrontendo 68!
Dr. Sparkle's epic, Sisyphean journey through the entire library of the Nintendo Famicom/NES, Chrontendo is back! This episode has the subtitle, "The games will get worse until morale improves," and is it ever fitting. Here it is, more about it beneath:
https://www.youtube.com/watch?v=pGAgLb
https://setsideb.com/chrontendo-68/
#retro #1990 #arcade #cabal #chrontendo #cinemaware #drsparkle #famicom #jeopardy #kicklecubicle #nes #nintendo #radracer #retro #video #youtube
#youtube #video #radracer #nintendo #nes #kicklecubicle #jeopardy #famicom #drsparkle #cinemaware #chrontendo #cabal #arcade #retro