Godot 4 Question
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Context: Writing an Addon in gdscript.
Aim: Create scripts at runtime & have class_name registered.
I need to make scripts like:
class_name Foo
extends Resource
and:
class Bar
extends Foo
Hence Foo and Bar must be 'known' by Godot.
I can make, write and new() the scripts but Godot does not recognize the class names.
Any ideas? Super stuck. 😔
#godotengine #class_name #gdscript