You can take a look at this repository if you're curious about #cocoscreator https://github.com/theRenard/cocos-creator-laser-defender you can build for web/desktop/mobile and you code in #typescript #gamedev
#cocoscreator #typescript #gamedev
This vertical shooter is a clone of the one in gamedev.tv #unity 2D course. There isn't a lot of resources for #cocoscreator but the API and the UI is very similar to Unity so I was able to understand some critical concepts for #gamedev like input system, prefabs, scene manager etc...
#cocoscreator does not have the same tools as Unity... the #Tiled support is somehow limited, apply something like rigid body is very tricky. BUT you can use almost any #javascript library. Here I've used hull.js to create polygons collider. So if you are into #gamedev and love #typescript give it a try https://github.com/theRenard/cocos-creator-tiled-collider-creator
#cocoscreator #tiled #javascript #gamedev #typescript
One of the first things I've struggled with when I've started my #gamedev journey was how to move something from A to B. I've figured out there are many ways to do that but that these 5 are the most common. I'm using #cocoscreator and the repository with the 5 examples is here https://github.com/theRenard/cocos-engine-5-ways-to-move
Hi #gamedev is there anyone there who is using #cocoscreator ? I'm new to gamedev and I'm actually exploring some fundamentals like A* pathfinding. Happy to be part of this community!