#Cogmind SITREP Saturday #51: "Another Big Bang" - The world is expanding, again! Beta 13 is adding more maps, meaning more lore, NPCS, and lots (LOTS) more tech. Nearly 100 new items, new bots, AI behaviors, dozens of encounters: https://store.steampowered.com/news/app/722730/view/3683435976301339846
Got this old #7DRL #roguelike called Scrap from 2005 compiled in DOS. You're a robot and go around robbing parts from other robots, like an early version of #Cogmind. Pretty cool.
Adding lots of new items to #Cogmind for the next release, and not only many with fresh mechanics, as usual, but also a lot of new more commonly available types, which means spending more time in the stat balancing files! This screenshot was taken during propulsion balancing, edging some new prop into their strategic niche...
#gamedev
is there an ASCII/ANSI/UTF-8 art editor people would recommend?
#roguelike #roguelikes #roguelikedev #asciiart #ansiart #utf8 #tui #cogmind
About 12 hours from now I'll be streaming a new in-development version of #Cogmind (Beta 13) on Twitch, with a new map and a number of brand new mechanics, plus of course new bots and NPCs: https://www.twitch.tv/kyzrati/
Still lots more work to do, but this is the first milestone for next release and the map is complete.
Lots and lots of #Cogmind player stats and analysis from Beta 11 now that that version is over: https://www.gridsagegames.com/blog/2023/03/cogmind-beta-11-player-stats/
Part 2 of my article on #Cogmind's "Polymind" event is now open: "Special Mode Design, Polymind Part 2: Players, Stats, and the Future"
#Cogmind Beta 12 "Encrypted Comms" is released!
Introducing the new Scrap Engine which creates unique parts by combinging other items, and significantly expanded Garrisons with major new rewards.
Full release notes and demo images: https://store.steampowered.com/news/app/722730/view/3654146093763113498
#roguelike #roguelikedev
#roguelikedev #roguelike #cogmind
#GTKM Get to Know Me from some of my favorite #videogames :
#dwarffortress
#DungeonCrawlStoneSoup
#factorio
#thebindingofisaac
#SpaceStation13
#supermeatboy
#rimworld
#distantworlds2
#prisonarchitect
#cogmind
#neoscavenger
#ultimaonline
#CrusaderKingsIII
#CommandOps2
#Dominions5
#Mushihimesama
#supermetroid
#legendofzeldaalinktothepast
See my 2000 Designer Plays #SteamCurator reviews at https://store.steampowered.com/curator/6856591-Designer-Plays/
#gtkm #videogames #dwarffortress #dungeoncrawlstonesoup #factorio #thebindingofisaac #spacestation13 #supermeatboy #rimworld #distantworlds2 #prisonarchitect #cogmind #neoscavenger #ultimaonline #crusaderkingsiii #commandops2 #dominions5 #mushihimesama #supermetroid #legendofzeldaalinktothepast #steamcurator
It's the end of another year, Cogmind's 10th, and to celebrate I put together a special event that turns the world on its head for an extremely different Cogmind-but-not-Cogmind experience: Polymind!
You can't use items yourself, but you can blend into Complex 0b10 by taking control of almost any robot :)
Release notes: https://store.steampowered.com/news/app/722730/view/3640628949993724985
#Cogmind #Release
Favorite games on that list:
#SlaytheSpire
#GrimDawn
#MarvelSnap
#Timberborn
#BaldursGate
#StardewValley
Games that I've installed on Faith I'll get to play more:
#DwarfFortress
#Cogmind
#AgainstTheStorm
#KingdomsandCastles
#FarthestFrontier
#slaythespire #grimdawn #marvelsnap #timberborn #baldursgate #stardewvalley #dwarffortress #cogmind #againstthestorm #kingdomsandcastles #farthestfrontier
Time for another annual review! 2022 saw Cogmind's 10th anniversary, celebrated by its largest-ever release, and Beta 12 is still in development but getting quite large itself... Read about Year 9 of the Cogmind on the dev blog, concluding with the usual look at the months ahead.
#gamedev #indiedev #cogmind
leiavoia sure made a pretty, and pretty great guide, for new #Cogmind players this year: https://leiavoia.net/cogmind/guides/new-player-guide.html
Ooh that's a gem (which constantly reminds me how I failed to further optimize it, but...), found a visualization of all the AI units in #Cogmind running their #pathfinding routines.
So yeah, that brings us to today, where 10 years later I'm *still* working on #Cogmind, my passion project that also happens to pay the bills, an immersive robot roguelike with a modern terminal UI and soundscape like no other. For being about robots, there's a surprisingly lively world to explore out there ;)
https://www.gridsagegames.com/cogmind/
#Cogmind did eventually come out on Steam, back in 2017, at which point as far as completion goes it was "done" (for the second time :P) but I refused to label it 1.0. Even now, five more years later, it's still basically an eternal "beta"--let the free expansions continue!
https://store.steampowered.com/app/722730/cogmind/
#Cogmind was at first a #7DRL in 2012, just a spinoff from "X@COM" literally using much of the same code base (pretty interesting considering how different they are!), and after a few months of intermittent updates to fix some bugs and address a few feature requests, I set it aside with no plans to revisit it.
As for games, my tastes are very diverse. I'll just list tags and blurb a bit-
#elitedangerous - the one game I most feel at home in. I enjoy exploring with my SO the most
#fortnite - I dabble in StW and play duos with SO
#roguelikes - from #ToME to #cogmind to #CDDA, I love them all
#americantrucksimulator - my favorite #trucksim
#nomanssky - love base building and scanning animals
#tycoon and #grandstrategy games - #transportfever2, #paradoxplaza, etc
#elitedangerous #fortnite #roguelikes #tome #cogmind #cdda #americantrucksimulator #trucksim #nomanssky #tycoon #grandstrategy #transportfever2 #paradoxplaza
Cool. Particle Gun [2] on first level. Good start.
#Cogmind #Roguelike #Roguelikes
#roguelikes #roguelike #cogmind