A small plugin for #UnrealEngine #ue5 ListView and #CommonUI, to generate and manage button groups in team scenarios.
It might not be the best way to manage buttons out there, but this is what I came up with.
I'm somewhat baffled by #CommonUI myself. I have been using it sparingly throughout the years for styling options.
But now that it is heralded as the new default, it is not enough anymore to be a cryptically-commented plugin.
You should be able to have it set up and working with Editor & Documentation alone, **not** by dismissing people to download an optional example project and dump a whole extra framework from it.
Anyone got any advice on how to get the tab list and switcher working in Common UI?
So far I have created a widget blueprint class that inherit from CommonTabListWidgetBase and added a CommonAnimatedSwitcher to my menu widget blueprint and linked them with the SetLinkedSwitcher function.
But how do I get them to work together and interact?
#gamedev #commonui #unrealengine