Je pense que je ne vais pas y retoucher...
J'avais déjà posté une vidéo sur cette world map, il y a 2 semaines, mais je la remets. En parallèle, je continue toujours de corriger divers bugs et autres éléments qui ne fonctionnent pas assez bien.
#indiegamev #indiegame #pixelartist #pixelart #construct2 #indiedev
#indiedev #construct2 #pixelart #pixelartist #indiegame #indiegamev
ça fait 1 mois que je me suis remis à fond dans le dev de mon platformer. Je me rends compte du chemin parcouru car j'ai corrigé moult bugs et problèmes que je galérais à régler auparavant. Désormais, le jeu parait plus propre, moins "honteux". Je compte rajouter la world map...
#Construct2 #Construct3 #gamedev #indiedev #indiegame #IndieGameDev
#indiegamedev #indiegame #indiedev #gamedev #construct3 #construct2
J'ai très envie d'intégrer une world map à mon platformer... ça me parait ambitieux tout ça car je sais pas comment je vais m'y prendre...
#Construct2 #Construct3 #gamedev #indiedev #indiegame #IndieGameDev
#indiegamedev #indiegame #indiedev #gamedev #construct3 #construct2
Our latest game, Vengeful Guardian Moonrider, just got a release date!!
#construct2
Tweaking some effects for #VengefulGuardianMoonrider (this red is still too strong..) #Construct2
#construct2 #vengefulguardianmoonrider
Bon, je suis remotivé pour travailler sur mon projet de platformer que j'avais mis de côté. J'ai fait quelques petites modifs de mon animation de "mort". 💀
J'en était là la dernière fois:
#indiegame #pixelart #construct2 #gamedev #indiedev
Not many people talking about #construct2 or #construct3 here, I hope to change that soon (even if it's to complain about it lol)
@gippo @kickoffworld purtroppo ho letto che #construct2 non è più supportato consigliano di passare a #construct3 ma costa troppo. Cosa pensate di #gdevelop ? Mi sembra un alternativa valida e open source, altrimenti c’è #godot ma è completamente diverso da construct
#godot #gdevelop #construct3 #construct2
Ho visto adesso che #construct2 diventerà deprecato nel 2021 e consigliano di passare a #construct3 però i costi sono elevati secondo voi è meglio passare ad un altro software come #gdevelop ?
#gdevelop #construct3 #construct2
Hop, le nouveau site CréerUnJeuVidéo est en ligne ! Simple, rapide, mieux structuré. Les joies des sites statiques <3
Et ça se passe ici : https://creerunjeuvideo.fr/
#tuto #unreal4engine #unrealacademy #unrealengine #construct2 #free #cours #tutoriels
#tutoriels #cours #free #construct2 #unrealengine #unrealacademy #unreal4engine #tuto
Accidentally simplified my tile placement code, all it took was creating a grid aligned square that is always at a certain offset from the player. #gamedev #Construct2
Keycodes continue to be a really useful way of getting things done with UI interactions #gamedev #Construct2
This method made room transitions easy to set up and modify, easy to debug and also doesn't impose limits on the amount of exits and entries. The first image is how the transition happens, the second image is an example of the data #gamedev #Construct2
Tonight I made my scene transition object more compact and easier to configure. I'll write a little explanation tomorrow #gamedev #construct2
Damage numbers are working pretty well, they now have a range instead of a flat value, and sometimes they crit. #gamedev #screenshotsaturday #construct2
#construct2 #gamedev #ScreenshotSaturday
Started working on buffs, in the process of doing so I discovered that there's a TextWidth and TextHeight expression that fits the exact size of the current text, so I can now dynamically resize tooltips. #gamedev #screenshotsaturday #construct2
#gamedev #ScreenshotSaturday #construct2
Tooltips can now show stats depending on the type of item #Construct2 #gamedev
I have the mouse part of an inventory working (items can swap places, only equip in certain slots, snap back to original position if dragged to nowhere, tooltips).
Still need to add in the array part so it can show stats and stay consistent. #construct2 #gamedev
Just found a weird #Construct2 bug on this laptop, a bunch of objects in layouts were resized to 0, 0 for some reason.