If you're curious, Gastro Force was made in #construct3
C3 has some robust 3D features, you should try it.
W.I.P. gameplay of a DRAGON GUN #gamedev #pixelart #construct3
- kind of like the shotgun in MG1, but dragon themed 🔥
- has a secondary fire mode that can be charged✨
#gamedev #pixelart #construct3
Considering switching from #Construct3 to #GDevelop for my next project 🤔
I really like construct 3, have learned it well over the past year (many hundreds of hours now)
Just learned about https://gdevelop.io/ which is open source, free, well supported and competitively priced for +features👍🏽
Going to give to give Gdevelop a shot and enter https://itch.io/jam/gdevelop-game-jam-4
Any advice on learning GDev from Construct Users?
Users of GDevelop, what do you most enjoy it?
#construct3 #gdevelop #indiedev #gamedev #solodev
Hey, Ptrevor! 🧐🦕
#babydinoadventures 🦖 #indiegame #pixelart
#gamedev #indiedev #indiegamedev
#gamedevelopment #construct #construct3
#babydinoadventures #indiegame #pixelart #gamedev #indiedev #indiegamedev #gamedevelopment #construct #construct3
@sleepingpanda Hi! I don't use :construct: anymore, (left it for :godot:)
But checkout my old :construct: games (2 of them are Open-Source):
- https://loregret.itch.io/throwy
- https://loregret.itch.io/ghost-run
- https://loregret.itch.io/the-witness
#gamedev #gamedevelopment #indiedev #indiegamedev #construct3
#gamedev #gamedevelopment #indiedev #indiegamedev #construct3
Any other #Construct game developers around here?
Let's connect together, and share your profile/unreleased project/released games below so that we meet new :construct: buddies
💪😎
#gamedev #gamedevelopment #indiedev #indiegamedev #construct3
#construct #gamedev #gamedevelopment #indiedev #indiegamedev #construct3
Ptrevor got a question for you..
👉What is a developer?
#pixelart #indiegame #indiedev #gamedev #indiegamedev #dinosaurs #Construct3
#babydinoadventures #pixelart #indiegame #indiedev #gamedev #indiegamedev #dinosaurs #construct3
Hey #construct #gamedev folks, sanity check me here: when checking for a collision against a Tilemap, is there a way to access the specific tile that was collided with?
As far as I can tell it's straightforward to get the Tilemap instance that was collided with, but not the specific tile. There don't appear to be any straightforward solutions. Even checking for an overlap is risky, as I can't know the precise collision point. Maybe if I dive into scripting? Am I missing something? #construct3
#construct #gamedev #construct3
I make rooms bigger and more spacious
Wishlist Awita and make my day https://store.steampowered.com/app/2382240/
Website - https://awita-journey-of-hope.carrd.co
Discord server - https://discord.gg/sU6PP9R7hj
#gamedev #indiedev #gamedevelopment #indiegame #construct3 #pixelart #gaming #metroidvania #madewithconstruct
#gamedev #indiedev #gamedevelopment #indiegame #construct3 #pixelart #gaming #metroidvania #madewithconstruct
I created a small example project to demonstrate the new Custom Actions feature in #construct3 :construct:
You need to open it with the latest beta version to work properly ( r338+ )
https://tackertacker.itch.io/custom-actions-example-for-construct-3
Ho pubblicato la versione 1.0 di 2•5D, un piccolo addon per #Construct3 che serve a gestire l'annoso problema della prospettiva in giochi con grafica 2D ma visti dall'alto con un'angolazione, che qualcuno chiama un po' impropriamente 2.5D.
Scaricalo: https://www.construct.net/en/make-games/addons/955/25d
Provalo: https://maurovanetti.itch.io/25d4c3
Open source: https://github.com/maurovanetti/25d-for-construct3
#gamedev update: #bHopper has a working magnetic plasma weapon sheet I broke it. Using #Construct3's Bullet and Line of Sight behaviours, I have the plasma ball seeking only if a target is in range and within 45°. Previously I was doing math to check distance to the target, but it wasn't doing a good job of seeking a particular instance of the object. LOS behaviour fixes that - somewhat. I still don't understand picking an instance by UID, which would fix it, but this will work as a prototype.
The #bHopper weapon list: ion gun (medium starter weapon), magnetic plasma (slightly seeking slow projectile with splash damage), chaingun (high-speed low-damage go brr, maybe hitscan?), nitro crackers (moderate AOE damage but with significant knockback), and concussive blast (short-range low-damage AOE with moderate knockback and stuns enemies & NPCs in the blast radius). Feels like it can be a recipe for mayhem. #gamedev #Construct3
Little bit of #gamedev progress on #bHopper, my cyberpunk flying car combat game prototype built in #Construct3. Chose five weapons for the player to use, shamelessly adapted (stolen) from the game's inspiration, 1999's BHunter. Got an array-based inventory and weapon switching implemented, the first two (ion gun and magnetic plasma) built out with placeholder art and ammo. Can't wait to add the others!
🚨#Construct3 Beta Release Alert!🚨 r333 is now available and brings 34 changes. We're working towards a new stable build so this is a fix-focussed release, but it does have a new example file - Rally Drifting!
Check the release notes for more details: https://www.construct.net/en/make-games/releases/beta/r333
Construct Animate has also been updated to r333 and its release notes are here: https://www.construct.net/en/animation-software/releases/beta/r333
I think the scope of #bHopper makes it a lot easier to complete, too, and as someone who's tinkered a bunch but never released a game, that's very appealing. And despite the Zelda-like being a perfect project to learn #GDevelop, which is something I've been looking for, I'm comfortable enough in #Construct3 that I think b•Hopper is a more achievable build. So, sorry to the people who liked the moody dreamlike storytelling game pitch, but that needs more time to percolate. #gamedev #indiedev
#bhopper #gdevelop #construct3 #gamedev #indiedev
I think the scope of #bHunter makes it a lot easier to complete, too, and as someone who's tinkered a bunch but never released a game, that's very appealing. And despite the Zelda-like being a perfect project to learn #GDevelop, which is something I've been looking for, I'm comfortable enough in #Construct3 that I think b•Hopper is a more achievable build. So, sorry to the people who liked the moody dreamlike storytelling game pitch, but that needs more time to percolate. #gamedev #indiedev
#bhunter #gdevelop #construct3 #gamedev #indiedev
On the plus side, instead of having to pay for a full licence of #Construct3 to pursue my other prototype, this new idea could be a perfect #GDevelop project. It seems really well-suited to the way I am envisioning it.
There will be plenty of hidden path and secret crates to unlock in upcoming cave levels ⛰️🦖
Get ready! 🤸🏾
#wishlistwednesday #indiegame #indiedev #gamedev #pixelart #construct3 #indiegamedev
#wishlistwednesday #indiegame #indiedev #gamedev #pixelart #construct3 #indiegamedev
J'ai ENFIN fini l'animation de nage dans mon projet. J'ai aussi pu corriger les bugs qu'avaient engendré cet ajout sur des sections du jeu qui n'avaient rien à voir.
J'ai pleuré. 🥲
https://www.youtube.com/watch?v=LPJtCF-9hgc
#IndieGameDev #IndieDevs #pixelartist #pixelart #Construct3 #gamedevs
#gamedevs #construct3 #pixelart #pixelartist #indiedevs #indiegamedev