Instead, the GW team tried to move more in the direction of #MMOs proper and killed my dream of an industry of cooperative rpgs (#CORPGS) with expansions/chapters the way #GW1 had been doing it.
So here I am, a casual (no more than 1, maybe 2 hours a day) player who is trapped playing MMOs in order to benefit from the multi-player. I don't want to play single player games - I like to share the experience and difficulty with my partner - but even MMOs can't seem to find that small group balance.