My "Dabber" (Scatter) addon for Godot 4.x is progressing.
The graph controls the resources used and the "Dab3D" node is what does the dabbing of meshes.
I am working on 3d gizmos to resize the dab area and a bunch of other little fixes.
I chose "dab" for brevity—that really counts with namespaces.
#dabber #resourcewrangler #godotengine #godot