Calicoday :gamedev: · @calicoday
26 followers · 872 posts · Server mastodon.gamedev.place

@ocornut I've been experimenting with a lot lately (via bindings) and there are def snags for my purposes but the breadth of what's there and working is great. And the signs throughout of your steady effort toward ever-better quality are impressive and much appreciated!

#dearimgui #ruby

Last updated 1 year ago

Aiekick · @aiekick
107 followers · 24 posts · Server mastodon.gamedev.place

Just released my

A MacOs DockBar like toolbar for

Maybe not stable or not practical. Let me know your feedbacks


github.com/aiekick/ImCoolBar

#imcoolbar #dearimgui #dockbar #toolbar #imgui

Last updated 1 year ago

Brianna Townsend · @britown
134 followers · 34 posts · Server mastodon.gamedev.place

Chronicles runs inside the same executable as ALL asset editors. 100% of the game's content is created and edited alongside the running instance. All edits update in the running instance live!

This is powered by custom tools made using along with code-generated reflection to make generated UI from struct definitions.

I was inspired by things like Morrowind's creation toolkit for creating mergeable asset packs.

#dearimgui #gamedev #indiedev #cpp

Last updated 1 year ago

Aiekick · @aiekick
107 followers · 23 posts · Server mastodon.gamedev.place

New version of v0.6.5

Main changes :
- Regex's can be used for Filtering and FileStyling
- Lambda function can be used for File Styling

And Many fixes

github.com/aiekick/ImGuiFileDi

#imguifiledialog #imgui #dearimgui

Last updated 1 year ago

Silverweed · @silverweed
45 followers · 500 posts · Server mastodon.gamedev.place

I always heard great things about and, after finally getting the chance to try it, I'm left to wonder why does anyone bother using any other UI library at all.
Immediate mode UI seems such a superior choice that I fail to understand why most of the other UI libraries/frameworks I see around are retained mode.

#dearimgui

Last updated 1 year ago

Sharundaar · @Sharundaar
48 followers · 209 posts · Server mastodon.gamedev.place

Been experimenting with the multi-viewport/docker branch of in my integration, it's still buggy because of various shenanigans but it's pretty promising !

#unrealengine #dearimgui

Last updated 2 years ago

Sharundaar · @Sharundaar
46 followers · 192 posts · Server mastodon.gamedev.place

Ok took me too long as usual but I found the right incantation to get the ImGui window to render at the right spot in editor and standalone, consigned to whatever Slate layout you assign it to (here it's in a border with padding + canvas anchor)

Next step is a callback to fill the window with goodies and set imgui interactive mode !

#dearimgui #unrealengine

Last updated 2 years ago

Jan Orszulik · @JanOrszulik
256 followers · 41 posts · Server mastodon.gamedev.place

Tool for preparing Hulls extended, it no longer relies on importing shape from 3rd party software and supports layered armor. Also quick look at WIP version of early T2 heavy hull (it is going to have missile bay👀)

#dearimgui #indiedev #gamedev #pixelart #precursor

Last updated 2 years ago

@didier It is one of the things in the main view of the Dear ImGui Demo window

#dearimgui

Last updated 2 years ago

Due to some idle time and new suggestions IceBro Lite is now at version 1.06

IceBro Lite is a debugger for programs that connects to VICE 3.6 or later.

Available here: github.com/Sakrac/IceBroLite/r

* Updated to latest and latest
* Watch values can individually be switched between hexadecimal, decimal or binary
* Selected style is saved
* New style added (picture)
* Bug fixes

#glfw #dearimgui #c64 #commodore64

Last updated 2 years ago