@ocornut I've been experimenting with #DearImgui a lot lately (via #Ruby bindings) and there are def snags for my purposes but the breadth of what's there and working is great. And the signs throughout of your steady effort toward ever-better quality are impressive and much appreciated!
Just released my #ImCoolBar
A MacOs DockBar like toolbar for #DearImGui
Maybe not stable or not practical. Let me know your feedbacks
#dockbar #toolbar #imgui
https://github.com/aiekick/ImCoolBar
#imcoolbar #dearimgui #dockbar #toolbar #imgui
Chronicles runs inside the same executable as ALL asset editors. 100% of the game's content is created and edited alongside the running instance. All edits update in the running instance live!
This is powered by custom tools made using #dearimgui along with code-generated reflection to make generated UI from struct definitions.
I was inspired by things like Morrowind's creation toolkit for creating mergeable asset packs.
#dearimgui #gamedev #indiedev #cpp
New version of #ImGuiFileDialog v0.6.5
Main changes :
- Regex's can be used for Filtering and FileStyling
- Lambda function can be used for File Styling
And Many fixes
https://github.com/aiekick/ImGuiFileDialog/releases/tag/v0.6.5
#imguifiledialog #imgui #dearimgui
I always heard great things about #DearImgui and, after finally getting the chance to try it, I'm left to wonder why does anyone bother using any other UI library at all.
Immediate mode UI seems such a superior choice that I fail to understand why most of the other UI libraries/frameworks I see around are retained mode.
Been experimenting with the multi-viewport/docker branch of #DearImGui in my #UnrealEngine integration, it's still buggy because of various shenanigans but it's pretty promising !
Ok took me too long as usual but I found the right incantation to get the ImGui window to render at the right spot in editor and standalone, consigned to whatever Slate layout you assign it to (here it's in a border with padding + canvas anchor)
Next step is a callback to fill the window with goodies and set imgui interactive mode !
Tool for preparing Hulls extended, it no longer relies on importing shape from 3rd party software and supports layered armor. Also quick look at WIP version of early T2 heavy hull (it is going to have missile bay👀)
#dearimgui #indiedev #gamedev #pixelart #precursor
@didier It is one of the things in the main view of the Dear ImGui Demo window
#DearImGui
Due to some idle time and new suggestions IceBro Lite is now at version 1.06
IceBro Lite is a debugger for #Commodore64 programs that connects to VICE #C64 3.6 or later.
Available here: https://github.com/Sakrac/IceBroLite/releases/tag/v1.06
* Updated to latest #dearImGui and latest #GLFW
* Watch values can individually be switched between hexadecimal, decimal or binary
* Selected style is saved
* New style added (picture)
* Bug fixes
#glfw #dearimgui #c64 #commodore64