#International_Tech_News | Good #Morning World | #VALVE is Reportedly #BANNING_GAMES featuring #AI generated #content
UNLESS DEVELOPERS CAN PROVE THEY OWN THE RIGHTS FOR THE ASSETS USED TO TRAIN THE ALGORITHMS
Valve has reportedly started banning #Steam_games featuring AI-created #art_assets, unless developers can #prove they have #rights to the #IP used in the #data_set that #trained the AI to #create them.
In a Reddit post spotted by games industry veteran Simon Carless, a developer recounted submitting an early version of a game to Steam with a few #fairly_obviously #AI_generated assets which they said they planned to improve by hand in a later build.
In response, they were told the game could not be approved unless the developer could prove to Valve that they #owned all the #necessary_rights.
“After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties,” Valve said. “In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties.
“As the #legal_ownership of such AI-generated #art is unclear, we #cannot_ship your #game while it #contains these #AI_generated #assets, unless you can affirmatively confirm that you #own_the_rights to all of the #IP_used in the #data_set that #trained the AI to #create the #FAKE | #COUNTERFEIT #assets in your game.”
Valve said it was failing the build and would give the developer a single opportunity to remove all content they didn’t own the rights to before #resubmitting it.
The developer said they then improved the assets in question by hand “so there were no longer any obvious signs of AI”, but after resubmitting the game it was #again_rejected.
“We #cannot #ship_games for which the developer does not have all of the necessary #rights,” Valve said. “At this time, we are #declining to #distribute your #game since it’s unclear if the underlying AI tech used to create the assets has #sufficient_rights to the #training_data.”
Why Artists are Fed Up with AI Art. AI art is leaking into the mainstream in the form of stable diffusion and Lensa, but there are serious #ethical_concerns with this #unregulated tech. I'm NOT #anti_AI, in fact, I believe AI can be of immense benefit to us in the future. But the #ethics of #AI in its current state MUST be talked about, in order to #steer this tech in the #right_direction..
VIDEO HERE: https://youtu.be/5Viy3Cu3DLk
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#INTERNATIONAL_TECH_NEWS #MORNING #valve #BANNING_GAMES #ai #content #Steam_games #art_assets #prove #rights #ip #data_set #trained #create #fairly_obviously #AI_generated #owned #necessary_rights #legal_ownership #art #cannot_ship #game #contains #assets #own_the_rights #IP_used #fake #COUNTERFEIT #resubmitting #again_rejected #cannot #ship_games #declining #distribute #sufficient_rights #training_data #ethical_concerns #unregulated #anti_AI #ethics #steer #right_direction #INVITE
#International_Tech_News | Good #Morning World | #VALVE is Reportedly #BANNING_GAMES featuring #AI generated #content
UNLESS DEVELOPERS CAN PROVE THEY OWN THE RIGHTS FOR THE ASSETS USED TO TRAIN THE ALGORITHMS
Valve has reportedly started banning #Steam_games featuring AI-created #art_assets, unless developers can #prove they have #rights to the #IP used in the #data_set that #trained the AI to #create them.
In a Reddit post spotted by games industry veteran Simon Carless, a developer recounted submitting an early version of a game to Steam with a few #fairly_obviously #AI_generated assets which they said they planned to improve by hand in a later build.
In response, they were told the game could not be approved unless the developer could prove to Valve that they #owned all the #necessary_rights.
“After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties,” Valve said. “In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties.
“As the #legal_ownership of such AI-generated #art is unclear, we #cannot_ship your #game while it #contains these #AI_generated #assets, unless you can affirmatively confirm that you #own_the_rights to all of the #IP_used in the #data_set that #trained the AI to #create the #FAKE | #COUNTERFEIT #assets in your game.”
Valve said it was failing the build and would give the developer a single opportunity to remove all content they didn’t own the rights to before #resubmitting it.
The developer said they then improved the assets in question by hand “so there were no longer any obvious signs of AI”, but after resubmitting the game it was #again_rejected.
“We #cannot #ship_games for which the developer does not have all of the necessary #rights,” Valve said. “At this time, we are #declining to #distribute your #game since it’s unclear if the underlying AI tech used to create the assets has #sufficient_rights to the #training_data.”
Why Artists are Fed Up with AI Art. AI art is leaking into the mainstream in the form of stable diffusion and Lensa, but there are serious #ethical_concerns with this #unregulated tech. I'm NOT #anti_AI, in fact, I believe AI can be of immense benefit to us in the future. But the #ethics of #AI in its current state MUST be talked about, in order to #steer this tech in the #right_direction..
VIDEO HERE: https://youtu.be/5Viy3Cu3DLk
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#INTERNATIONAL_TECH_NEWS #MORNING #valve #BANNING_GAMES #ai #content #Steam_games #art_assets #prove #rights #ip #data_set #trained #create #fairly_obviously #AI_generated #owned #necessary_rights #legal_ownership #art #cannot_ship #game #contains #assets #own_the_rights #IP_used #fake #COUNTERFEIT #resubmitting #again_rejected #cannot #ship_games #declining #distribute #sufficient_rights #training_data #ethical_concerns #unregulated #anti_AI #ethics #steer #right_direction #INVITE
#International_Tech_News | Good #Morning World | #VALVE is Reportedly #BANNING_GAMES featuring #AI generated #content
UNLESS DEVELOPERS CAN PROVE THEY OWN THE RIGHTS FOR THE ASSETS USED TO TRAIN THE ALGORITHMS
Valve has reportedly started banning #Steam_games featuring AI-created #art_assets, unless developers can #prove they have #rights to the #IP used in the #data_set that #trained the AI to #create them.
In a Reddit post spotted by games industry veteran Simon Carless, a developer recounted submitting an early version of a game to Steam with a few #fairly_obviously #AI_generated assets which they said they planned to improve by hand in a later build.
In response, they were told the game could not be approved unless the developer could prove to Valve that they #owned all the #necessary_rights.
“After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties,” Valve said. “In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties.
“As the #legal_ownership of such AI-generated #art is unclear, we #cannot_ship your #game while it #contains these #AI_generated #assets, unless you can affirmatively confirm that you #own_the_rights to all of the #IP_used in the #data_set that #trained the AI to #create the #FAKE | #COUNTERFEIT #assets in your game.”
Valve said it was failing the build and would give the developer a single opportunity to remove all content they didn’t own the rights to before #resubmitting it.
The developer said they then improved the assets in question by hand “so there were no longer any obvious signs of AI”, but after resubmitting the game it was #again_rejected.
“We #cannot #ship_games for which the developer does not have all of the necessary #rights,” Valve said. “At this time, we are #declining to #distribute your #game since it’s unclear if the underlying AI tech used to create the assets has #sufficient_rights to the #training_data.”
Why Artists are Fed Up with AI Art. AI art is leaking into the mainstream in the form of stable diffusion and Lensa, but there are serious #ethical_concerns with this #unregulated tech. I'm NOT #anti_AI, in fact, I believe AI can be of immense benefit to us in the future. But the #ethics of #AI in its current state MUST be talked about, in order to #steer this tech in the #right_direction..
VIDEO HERE: https://youtu.be/5Viy3Cu3DLk
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Upon launch all will be notified.
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#INTERNATIONAL_TECH_NEWS #MORNING #valve #BANNING_GAMES #ai #content #Steam_games #art_assets #prove #rights #ip #data_set #trained #create #fairly_obviously #AI_generated #owned #necessary_rights #legal_ownership #art #cannot_ship #game #contains #assets #own_the_rights #IP_used #fake #COUNTERFEIT #resubmitting #again_rejected #cannot #ship_games #declining #distribute #sufficient_rights #training_data #ethical_concerns #unregulated #anti_AI #ethics #steer #right_direction #INVITE
#International_Tech_News | Good #Morning World | #VALVE is Reportedly #BANNING_GAMES featuring #AI generated #content
UNLESS DEVELOPERS CAN PROVE THEY OWN THE RIGHTS FOR THE ASSETS USED TO TRAIN THE ALGORITHMS
Valve has reportedly started banning #Steam_games featuring AI-created #art_assets, unless developers can #prove they have #rights to the #IP used in the #data_set that #trained the AI to #create them.
In a Reddit post spotted by games industry veteran Simon Carless, a developer recounted submitting an early version of a game to Steam with a few #fairly_obviously #AI_generated assets which they said they planned to improve by hand in a later build.
In response, they were told the game could not be approved unless the developer could prove to Valve that they #owned all the #necessary_rights.
“After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties,” Valve said. “In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties.
“As the #legal_ownership of such AI-generated #art is unclear, we #cannot_ship your #game while it #contains these #AI_generated #assets, unless you can affirmatively confirm that you #own_the_rights to all of the #IP_used in the #data_set that #trained the AI to #create the #FAKE | #COUNTERFEIT #assets in your game.”
Valve said it was failing the build and would give the developer a single opportunity to remove all content they didn’t own the rights to before #resubmitting it.
The developer said they then improved the assets in question by hand “so there were no longer any obvious signs of AI”, but after resubmitting the game it was #again_rejected.
“We #cannot #ship_games for which the developer does not have all of the necessary #rights,” Valve said. “At this time, we are #declining to #distribute your #game since it’s unclear if the underlying AI tech used to create the assets has #sufficient_rights to the #training_data.”
Why Artists are Fed Up with AI Art. AI art is leaking into the mainstream in the form of stable diffusion and Lensa, but there are serious #ethical_concerns with this #unregulated tech. I'm NOT #anti_AI, in fact, I believe AI can be of immense benefit to us in the future. But the #ethics of #AI in its current state MUST be talked about, in order to #steer this tech in the #right_direction..
VIDEO HERE: https://youtu.be/5Viy3Cu3DLk
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Upon launch all will be notified.
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#INTERNATIONAL_TECH_NEWS #MORNING #valve #BANNING_GAMES #ai #content #Steam_games #art_assets #prove #rights #ip #data_set #trained #create #fairly_obviously #AI_generated #owned #necessary_rights #legal_ownership #art #cannot_ship #game #contains #assets #own_the_rights #IP_used #fake #COUNTERFEIT #resubmitting #again_rejected #cannot #ship_games #declining #distribute #sufficient_rights #training_data #ethical_concerns #unregulated #anti_AI #ethics #steer #right_direction #INVITE
#International_Tech_News | Good #Morning World | #VALVE is Reportedly #BANNING_GAMES featuring #AI generated #content
UNLESS DEVELOPERS CAN PROVE THEY OWN THE RIGHTS FOR THE ASSETS USED TO TRAIN THE ALGORITHMS
Valve has reportedly started banning #Steam_games featuring AI-created #art_assets, unless developers can #prove they have #rights to the #IP used in the #data_set that #trained the AI to #create them.
In a Reddit post spotted by games industry veteran Simon Carless, a developer recounted submitting an early version of a game to Steam with a few #fairly_obviously #AI_generated assets which they said they planned to improve by hand in a later build.
In response, they were told the game could not be approved unless the developer could prove to Valve that they #owned all the #necessary_rights.
“After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties,” Valve said. “In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties.
“As the #legal_ownership of such AI-generated #art is unclear, we #cannot_ship your #game while it #contains these #AI_generated #assets, unless you can affirmatively confirm that you #own_the_rights to all of the #IP_used in the #data_set that #trained the AI to #create the #FAKE | #COUNTERFEIT #assets in your game.”
Valve said it was failing the build and would give the developer a single opportunity to remove all content they didn’t own the rights to before #resubmitting it.
The developer said they then improved the assets in question by hand “so there were no longer any obvious signs of AI”, but after resubmitting the game it was #again_rejected.
“We #cannot #ship_games for which the developer does not have all of the necessary #rights,” Valve said. “At this time, we are #declining to #distribute your #game since it’s unclear if the underlying AI tech used to create the assets has #sufficient_rights to the #training_data.”
Why Artists are Fed Up with AI Art. AI art is leaking into the mainstream in the form of stable diffusion and Lensa, but there are serious #ethical_concerns with this #unregulated tech. I'm NOT #anti_AI, in fact, I believe AI can be of immense benefit to us in the future. But the #ethics of #AI in its current state MUST be talked about, in order to #steer this tech in the #right_direction..
VIDEO HERE: https://youtu.be/5Viy3Cu3DLk
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Upon launch all will be notified.
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#INTERNATIONAL_TECH_NEWS #MORNING #valve #BANNING_GAMES #ai #content #Steam_games #art_assets #prove #rights #ip #data_set #trained #create #fairly_obviously #AI_generated #owned #necessary_rights #legal_ownership #art #cannot_ship #game #contains #assets #own_the_rights #IP_used #fake #COUNTERFEIT #resubmitting #again_rejected #cannot #ship_games #declining #distribute #sufficient_rights #training_data #ethical_concerns #unregulated #anti_AI #ethics #steer #right_direction #INVITE
#International_Tech_News | Good #Morning World
#VALVE is Reportedly #BANNING_GAMES featuring #AI generated #content
UNLESS DEVELOPERS CAN PROVE THEY OWN THE RIGHTS FOR THE ASSETS USED TO TRAIN THE ALGORITHMS
Valve has reportedly started banning #Steam_games featuring AI-created #art_assets, unless developers can #prove they have #rights to the #IP used in the #data_set that #trained the AI to #create them.
In a Reddit post spotted by games industry veteran Simon Carless, a developer recounted submitting an early version of a game to Steam with a few #fairly_obviously #AI_generated assets which they said they planned to improve by hand in a later build.
In response, they were told the game could not be approved unless the developer could prove to Valve that they #owned all the #necessary_rights.
“After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties,” Valve said. “In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties.
“As the #legal_ownership of such AI-generated #art is unclear, we #cannot_ship your #game while it #contains these #AI_generated #assets, unless you can affirmatively confirm that you #own_the_rights to all of the #IP_used in the #data_set that #trained the AI to #create the #FAKE | #COUNTERFEIT #assets in your game.”
Valve said it was failing the build and would give the developer a single opportunity to remove all content they didn’t own the rights to before #resubmitting it.
The developer said they then improved the assets in question by hand “so there were no longer any obvious signs of AI”, but after resubmitting the game it was #again_rejected.
“We #cannot #ship_games for which the developer does not have all of the necessary #rights,” Valve said. “At this time, we are #declining to #distribute your #game since it’s unclear if the underlying AI tech used to create the assets has #sufficient_rights to the #training_data.”
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WELCOME TO THE FUTURE OF ADVERTISING! | If it Tastes Good, You Gotta LOVE IT! (Patent Pending).
Upon launch all will be notified.
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#INTERNATIONAL_TECH_NEWS #MORNING #valve #BANNING_GAMES #ai #content #Steam_games #art_assets #prove #rights #ip #data_set #trained #create #fairly_obviously #AI_generated #owned #necessary_rights #legal_ownership #art #cannot_ship #game #contains #assets #own_the_rights #IP_used #fake #COUNTERFEIT #resubmitting #again_rejected #cannot #ship_games #declining #distribute #sufficient_rights #training_data #INVITE
#International_Tech_News | Good #Morning World
#VALVE is Reportedly #BANNING_GAMES featuring #AI generated #content
UNLESS DEVELOPERS CAN PROVE THEY OWN THE RIGHTS FOR THE ASSETS USED TO TRAIN THE ALGORITHMS
Valve has reportedly started banning #Steam_games featuring AI-created #art_assets, unless developers can #prove they have #rights to the #IP used in the #data_set that #trained the AI to #create them.
In a Reddit post spotted by games industry veteran Simon Carless, a developer recounted submitting an early version of a game to Steam with a few #fairly_obviously #AI_generated assets which they said they planned to improve by hand in a later build.
In response, they were told the game could not be approved unless the developer could prove to Valve that they #owned all the #necessary_rights.
“After reviewing, we have identified intellectual property in [Game Name Here] which appears to belongs to one or more third parties,” Valve said. “In particular, [Game Name Here] contains art assets generated by artificial intelligence that appears to be relying on copyrighted material owned by third parties.
“As the #legal_ownership of such AI-generated #art is unclear, we #cannot_ship your #game while it #contains these #AI_generated #assets, unless you can affirmatively confirm that you #own_the_rights to all of the #IP_used in the #data_set that #trained the AI to #create the #FAKE | #COUNTERFEIT #assets in your game.”
Valve said it was failing the build and would give the developer a single opportunity to remove all content they didn’t own the rights to before #resubmitting it.
The developer said they then improved the assets in question by hand “so there were no longer any obvious signs of AI”, but after resubmitting the game it was #again_rejected.
“We #cannot #ship_games for which the developer does not have all of the necessary #rights,” Valve said. “At this time, we are #declining to #distribute your #game since it’s unclear if the underlying AI tech used to create the assets has #sufficient_rights to the #training_data.”
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CONNECT Today for EARLY #INVITE. TastingTraffic LAUNCHING SOON!
WELCOME TO THE FUTURE OF ADVERTISING! | If it Tastes Good, You Gotta LOVE IT! (Patent Pending).
Upon launch all will be notified.
* Software Architect (PhD) Supervisor -25 years 100K PMS hours
* EXPERT BLACK BOX TESTER
* Founder of SEO (Search Engine Optimization)
* Founder of RTB (Real Time Bidding)
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https://Withbrains.com/@Davidv ® (Decentralized SOCIAL Network | Signup for Early Invite);
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#INTERNATIONAL_TECH_NEWS #MORNING #valve #BANNING_GAMES #ai #content #Steam_games #art_assets #prove #rights #ip #data_set #trained #create #fairly_obviously #AI_generated #owned #necessary_rights #legal_ownership #art #cannot_ship #game #contains #assets #own_the_rights #IP_used #fake #COUNTERFEIT #resubmitting #again_rejected #cannot #ship_games #declining #distribute #sufficient_rights #training_data #INVITE
#Japan is taking steps to #combat its #declining #birth #rate by introducing better #childcare and expanding government benefits. The #government also plans to increase benefits when both parents take leave. The proposals will be implemented within a three-year period starting April 2024. The government plans to draft a #budget for the #proposals by June.
#rorshok #rorshokjapan #japan #updates #podcast #japangram #japanlife #japanculture #japanfacts #japanese #beautyofjapan #policy #japanart
#japan #combat #declining #birth #rate #childcare #government #budget #proposals #rorshok #rorshokjapan #updates #podcast #japangram #japanlife #japanculture #japanfacts #japanese #beautyofjapan #policy #japanart
Se la durata della nostra vita è una buona misura del nostro benessere, gli Stati Uniti sono in qualche guaio.
L'aspettativa di vita media per un americano nato nel 2021 era poco meno di 76 anni e 5 mesi, più di sei mesi in meno rispetto al 2020, secondo un nuovo rapporto del governo. È stata la...
https://parliamodi.news/detail/4522.html
#22Dicembre #covid19 #declining
#declining #COVID19 #22dicembre
"As #insects go, so go their predators." "The most diverse group of #organisms on the #planet are in trouble, with recent research suggesting #insect populations are #declining at an unprecedented rate."
A great visualisation of #insectloss, #interdependence of #ecosystems and the importance of #biodiversity for our #survival: https://www.reuters.com/graphics/GLOBAL-ENVIRONMENT/INSECT-APOCALYPSE/egpbykdxjvq/index.html
#biodiversityloss #ecoJournalism #SciComm #graphics #insectodon #TreeOfLife #future #COP #Montreal #mustwatch
#mustwatch #montreal #cop #future #TreeofLife #insectodon #graphics #scicomm #ecojournalism #biodiversityloss #survival #biodiversity #ecosystems #interdependence #insectloss #declining #insect #planet #organisms #insects
83%
The decline in #BeyondMeat’s share price in the past 12 months.
The imitation-meat maker has laid off employees, shed a series of executives, lost money and amassed debt.
U.S. grocery sales of #plant #based #meat substitutes are #declining, and rivals are capturing market share.
https://www.wsj.com/articles/beyond-meat-ethan-brown-stock-layoffs-sausages-11668963839
#beyondmeat #plant #based #meat #declining
#Animal_populations SHRANK an average of 69% over the last half-century, a report says
#Global animal #populations are #declining, and we've got #limited time to try to fix it.
That's the upshot of a new report from the #World_Wildlife_Fund and the #Zoological_Society of #London, which analyzed years of data on thousands of wildlife populations across the world and found a downward trend in the #Earths_biodiversity.
According to the #Living_Planet_Index, a metric that's been in existence for five decades, animal populations across the world shrunk by an average of 69% between 1970 and 2018.
Not all animal populations dwindled, and some parts of the world saw more drastic changes than others. But experts say the steep loss of biodiversity is a stark and worrying sign of what's to come for the natural world.
"The message is clear and the lights are flashing red," said WWF International Director General Marco Lambertini.
According to the report's authors, the main cause of biodiversity loss is land-use changes driven by human activity, such as infrastructure development, energy production and deforestation.
Climate change may become the leading cause of biodiversity loss
But the report suggests that climate change — which is already unleashing wide-ranging effects on plant and animal species globally — could become the leading cause of biodiversity loss if rising temperatures aren't limited to 1.5°C.
Lambertini said the intertwined crises of biodiversity loss and climate change are already responsible for a raft of problems for humans, including death and displacement from extreme weather, a lack of access to food and water and a spike in the spread of zoonotic diseases.
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#INTERNATIONAL_TECH_NEWS #Animal_populations #global #populations #declining #limited #World_Wildlife_Fund #Zoological_Society #london #Earths_biodiversity #Living_Planet_Index
Big Butterfly Count in UK begins with eyes on declining numbers | Butterflies | The Guardian #butterfly #count #begins #with #eyes #declining #numbers #butterflies #guardian #15luglio https://parliamodi.news/article/aHR0cHM6Ly93d3cudGhlZ3VhcmRpYW4uY29tL2Vudmlyb25tZW50LzIwMjIvanVsLzE1L2JpZy1idXR0ZXJmbHktY291bnQtaW4tdWstYmVnaW5zLXdpdGgtZXllcy1vbi1kZWNsaW5pbmctbnVtYmVycw==
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It's happening all around the world
https://newstarget.com/2022-07-03-birth-rates-plummet-taiwan-covid-vaccines-depopulation.html
#taiwan #declining #birthrates
It's happening all around the world
https://newstarget.com/2022-07-03-birth-rates-plummet-taiwan-covid-vaccines-depopulation.html
#taiwan #declining #birthrates
It's happening all around the world
https://www.naturalnews.com/2022-07-03-birth-rates-plummet-taiwan-covid-vaccines-depopulation.html
#taiwan #declining #birthrates