(From Aug/Dec, 2018)
π "Low Mem Sky" π
My #Pico8 attempt for #DemakeJam
π Music+SFX by @Gruber_Music π΅
Experience the *LAST* update, on @itchio:
https://liquidream.itch.io/low-mem-sky-jam-version
New in #LowMemSky LAST:
π FIVE Ship Classes
πΎ Alien Species & π€'s
π° Trading & Upgrades
πΎ Auto-Save
πΉοΈ New Controls
#gamedev #indiedev #procgen #screenshotsaturday #lowmemsky #demakejam #pico8
Hello Mastodon! For #DemakeJam me and Robin (@12_0_13 on Twitter) worked on a 2D #pixelart version of Campo Santo's Firewatch.
There's absolutely nothing to do yet (we plan to add some gameplay later) but you can walk around and explore, and even climb into your lookout tower!
π² https://sarcellecannelle.itch.io/fire-lookout π²
Let me know what you thought! #indiedev
#demakejam #PixelArt #indiedev
Itβs done! Go play my new game, Doki Doki Chefs, a demake of Overcooked for #DemakeJam!
π
πͺπ₯
Looks like the high score is gonna be β¦ 5 soups?! At least nothing is on fire this time #DemakeJam
Chop chop chop! πͺπ π₯ Getting somewhere with my Overcooked demake for #DemakeJam
Inspired partially by @HTHR :hexafriend:'s prolific tiny games, I have now submitted two games to the #DemakeJam #GameJam. Or... well, one is a game-like thing, and the other is just a thing.
I'm in the #DemakeJam !
"Physics" are done, but no "renderer". Game runs on /bin/sh (not Bash). It is currently 738 bytes, not including README. I expect it to roughly double in size when I add the renderer; I hope to be able to pare it down and keep it under 1KiB.
Yes, I am feeling a bit cheeky.
#demakejam #gamedev #indiejam #gamejam