Thanks to the work by @lukastoenne
we can finally build node groups that use panels. Some aspects of this are still missing (e.g. panels in the modifier), but we're getting there! #geometrynodes #b3d #devfund
Adding nodes just got faster in #geometrynodes. Now, you can directly start typing to start searching when the Add menu is open. The same also applies to other node editors of course, as well as the object and modifier add menus. #b3d #devfund
World reflective light landed for Eevee-next in #b3d Wanna learn more, follow the link to the pull request https://projects.blender.org/blender/blender/pulls/108149 More improvements are expected soon! #devfund
Want to know more about vulkan support in #b3d? Check here more more #devfund https://devtalk.blender.org/t/blender-vulkan-status-report/25706/19?u=jeroen-bakker
Universal Scene Description (USD) in Blender update:
#devfund #universalscenedescription #usd
I just wrote some docs for PowerShip, my little node-based control rig prototype for Blender.
#devfund #add #prototype #nodes #rigging #blender3d #b3d
Anyone aware of a header only implementation to convert between low precision floats (binary32 or lower)? I have been experimenting with it https://projects.blender.org/blender/blender/src/commit/26d1c4d59ad7a8bae17e7eb7f90468db10f333d8/source/blender/gpu/vulkan/vk_data_conversion.hh#L99 to balance between performance and flexibility. #b3d #devfund most implementations I found where library based or targeted scientific usecases.
Yesterday's Animation & Rigging module meeting was fantastic again, with a presentation by Nathan Vegdahl kickstarting a new model for animation data.
https://devtalk.blender.org/t/2023-05-04-animation-rigging-module-meeting/29232
#b3d #blender3d #animation #rigging #devfund #ModuleMeeting #meeting #GetInvolved
#getinvolved #meeting #modulemeeting #devfund #rigging #animation #blender3d #b3d
Blender's accepted Google Summer of Code projects are announced: https://code.blender.org/2023/05/google-summer-of-code-2023/
I'll be mentoring Eveline Anderson on various Flamenco improvements. Excited to get the extra help on the project!
#b3d #blender3D #GSOC #GSOC2023 #devfund #Flamenco #RenderFarm #OpenSource
#opensource #renderfarm #flamenco #devfund #GSoC2023 #gsoc #blender3d #b3d
My first and only advice:
Don't miss it
#bcon #bcon23 #b3d #Blender3d
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RT @sastuvel
Save the date! Blender Conference 2023 will be on 26-28 October, in Amsterdam NL.
https://conference.blender.org/2023/
#b3d #blender3D #bconf #devfund
https://twitter.com/sastuvel/status/1654117495337541635
#devfund #bconf #blender3d #b3d #bcon23 #bcon
Save the date! Blender Conference 2023 will be on 26-28 October, in Amsterdam NL.
#devfund #bconf #blender3d #b3d
RT @JacquesLucke
We just added initial support for simulations in #GeometryNodes. Please test it extensively until the Blender 3.6 release. #b3d #devfund
RT @Blender@twitter.com
It's time to update your Blender! 🎉
Blender 3.5.1 has just been released addressing 59 issues found in 3.5.
🐞 Changelog: https://wiki.blender.org/wiki/Reference/Release_Notes/3.5/Corrective_Releases
🎁 Download: https://blender.org/download/
✨ Microsoft Store, Steam, and Snap should update automagically. #b3d #DevFund
Yesterday's Animation & Rigging meeting notes: https://devtalk.blender.org/t/2023-04-11-animation-rigging-off-schedule-module-meeting/28864
We had a good discussion about UnrealEngine's ControlRig, and how such an approach could fit in Blender. Exciting stuff!
#devfund #rigging #animation #b3d
You might wonder: What is in the planning for #b3d Eevee/Viewport module? Check out https://devtalk.blender.org/t/2023-03-10-eevee-viewport-workshop-planning-2023/28353 #DevFund #Eevee #Vulkan #ViewportCompositing
#viewportcompositing #vulkan #eevee #devfund #b3d
You might wonder: What is in the planning for #b3d Eevee/Viewport module? Check out https://devtalk.blender.org/t/2023-03-10-eevee-viewport-workshop-planning-2023/28353 #DevFund #Eevee #Vulkan #ViewportCompositing
#viewportcompositing #vulkan #eevee #devfund #b3d
Blender 3.5 (still in beta for now) will be release at end of March.
It will come with lots of glTF I/O enhancements & fixes, as usual!
Stay tuned, we will have a guided tour in next days 👇
#b3d #glTF #Blender3d #opensource #Python
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RT @Blender
Meet the splash screen for the upcoming Blender 3.5!
🎨 Featuring artwork by Nicole Morena @nicky_blender 🇪🇸
#b3d #DevFund
https://twitter.com/Blender/status/1625865577171410944
#devfund #python #opensource #blender3d #gltf #b3d
Prototype for a new armature drawing type in #Blender
By drawing only the heads of the bones, as spheres, it should be considerably simpler to import armatures from other softwares, which use different bone axes.
Nice result of a Sunday afternoon coding! Most of the time actually went into refactoring the existing code, to make it easier to extend :)
#devfund #rigging #animation #b3d #blender
Prototype for a new armature drawing type in #Blender
By drawing only the heads of the bones, as spheres, it should be considerably simpler to import armatures from other softwares, which use different bone axes.
Nice result of a Sunday afternoon coding! Most of the time actually went into refactoring the existing code, to make it easier to extend :)
#devfund #rigging #animation #b3d #blender