Networking in #godot is too f**king easy.
Look at it dude.
#godotengine #game #devlog #gamedev
#godot #godotengine #game #devlog #gamedev
#devlog #gamedev well I actually managed to right some code this afternoon! My text adventure engine (still need a good name for it) now has timed events, so that flicking torch might not last forever!
I'm just putting off and putting off writing an actual adventure for it. I feel like I need 3 days just focusing on it, and I'd get it nailed down.
This week on #soloDev #indieDev #gameDev
Final build for launch locked in !!! Next week is launch day !!!!
I think my goal for next week is playing the game, and small touch up here and there, and hopefully no bug.
Goal for launch : NO DAY 1 PATCH.
Been a journey so far and posting weekly dev blog here. I wonder if I should still #devLog after launch or I should stop until my next game prototype next year? 🤔
oh check out Crop Rotation here
https://s.team/a/2348090
#solodev #indiedev #gamedev #devlog
Patron update number 14! https://www.patreon.com/posts/update-14th-of-88626782
Three weeks of effort on BeatEmUp City... next week I'm shifting gears into adapting a puzzle-script game into Godot.
**Carabao Dev Log**
After so much work, I finally converted the `sqlx` postgres adapter of `apalis` to `diesel` where untyped queries are only annoying if you don't have for it and the lack of support for async database triggers. I also had to dig deep and learn `tower` just to get it to compile.
All this for a background job processor. Much to clean up as well as determine the testing strategy.
I AM DEFINITELY STILL OKAY
New #devlog update https://byte-arcane.github.io/sigil-of-kings-website/2023/08/31/items-enchantments-and-10th-anniversary/ #indiedev #gamedev
Sometimes you get deep into some pixel art and completely forget the height of the characters... probably have to 2x all of this...
#pixelart #devlog #godotengine #beatemup #solodev
Rough pixel art for some brownstones. Not too sure on the windows or the tree, as a whole i like it pretty well! Tomorrow I'll cut this into some godot tilemaps.
#pixelart #beatemup #aseprite #screenshot #devlog
I've published a devlog about what I've been working on this week on IndieDB. It's starting to get easier to write these on a consistent schedule.
You can find the link here: https://www.indiedb.com/games/eidolon-awakened/news/eidolon-awakened-dev-log-4
#LifeDev #Devlog 11 and new build!
Chapter 01 v2
https://youtu.be/e_g2lzSWzzU
#lifedev #devlog #cptsd #indiegamedev #UE5 #madewithunreal #linux
Progreso de hoy. Tecla F1 para mostrar o desactivar gráficos para depurar y un pequeño menú donde se muestran las cosas para colocar.
Phew. Just posted a new #Devlog about the importance of consistency in #art and #artdesign in games.
Might’ve been up til 7am editing and finishing it…Check it out and let me know what you think! 🥱😆
https://youtu.be/gLo3Y-YbBFs?si=IuMzByepjB2TFiAl
#gamedev #indiegames
#devlog #art #artdesign #gamedev #indiegames
7 new characters with ~15 short animations each, and now we can DO BATTLE! It was mind-numbing.... i'm very happy to have gotten through the initial phase for all of these. I'm hopeful these basic base animations/characters will be useful starters for more interesting characters going forward.
#pixelart #beatemup #godotengine #devlog #solodev #gamedev
Editing this while i work today: https://open.spotify.com/playlist/1XwM0YRRwuuw0hXAHk0K9B?si=93e821e1c4d441c2
If you're from the future, maybe this playlist is less than 58 hours long!
#devlog #playlist #spotify #pixelart
New #devlog at https://byte-arcane.github.io/sigil-of-kings-website/2023/08/24/boss-sites-and-websites/ #indiedev #gamedev
I wrote my first #Aseprite script this morning, and it definitely won't be the last!
I'm creating a slew of #BeatEmUp fighters today - the script adds tags (and frames) to the active sprite for a list of tag names. It uses app.transaction() to support a single undo to undo all the work of the script, which is nice in general but super helpful when debugging.
Overall, quite impressed by Aseprite's scripting integration!
#aseprite #beatemup #devlog #devtools #gamedev
Experimental enemy system draft 📌
there are a lot of thoughts in the head, it would be a mistake to immediately rush into the code.
I started with visualization of the concept. This is the first draft
Two o'clock in the morning. I listened to various news, there is no point in sleeping...
Reopened Unity and Visual Studio. I want to quickly make an experimental system for the appearance of enemies, it will react to different indicators of the hero and the environment in order to throw different enemies to the player and loot. To make gameplay more fun, I hope...
I have a big scheme in my head, no time to draw a diagram