Some footage from First Plague, our runner made in a game jam in 2020, mixing 2D objects in a 3D world, which will be part of the collection we'll release soon.
As an Egyptian in his boat on the Nile, try to escape the River of Blood while saving the unlucky Nile inhabitants on the shores!
#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #handmade #OpenGL #D3D12 #DirectX12 #runner #screenshotsaturday
#indiedev #indiegame #indiegamedev #gamedeveloper #gamejam #handmade #opengl #d3d12 #directx12 #runner #screenshotsaturday
A session of playing the first level of Fire Exit.
We're getting closer to a release of our games collection.
#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #handmade #OpenGL #D3D12 #DirectX12 #screenshotsaturday
#indiedev #indiegame #indiegamedev #gamedeveloper #gamejam #handmade #opengl #d3d12 #directx12 #screenshotsaturday
Some longer footage of Swimming Brick, the underwater adventure game, to be released with our collection of jam games.
I kept the jam version's maps to show their parenting, only with much more detail and complexity.
#indiedev #indiegame #IndieGameDev #gamedeveloper #gamejam #handmade #OpenGL #D3D12 #DirectX12 #screenshotsaturday
#indiedev #indiegame #indiegamedev #gamedeveloper #gamejam #handmade #opengl #d3d12 #directx12 #screenshotsaturday
Some more screenshots of our games running on our good old Windows 7 laptop.
#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #screenshotsaturday
#indiedev #indiegame #indiegamedev #gamedeveloper #handmade #opengl #d3d12 #directx12 #screenshotsaturday
Ars Technica: DirectX 12 support comes to CrossOver on Mac with latest update https://arstechnica.com/?p=1961372 #Tech #arstechnica #IT #Technology #Codeweavers #CrossOver23 #Crossover #directx12 #emulation #DirectX #Gaming #Tech #Wine
#Tech #arstechnica #it #technology #codeweavers #crossover23 #crossover #directx12 #emulation #DirectX #Gaming #wine
DirectX 12 support comes to CrossOver on Mac with latest update - Enlarge / CrossOver 23 on macOS Ventura. (credit: Samuel Axon)
... - https://arstechnica.com/?p=1961372 #codeweavers #crossover23 #crossover #directx12 #emulation #directx #gaming #tech #wine
#wine #tech #gaming #directx #emulation #directx12 #crossover #crossover23 #codeweavers
A medley of level editors from our games, before we go on vacation.
These were taken on my old Windows 7 laptop, still going strong.
#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #screenshotsaturday
#indiedev #indiegame #indiegamedev #gamedeveloper #handmade #opengl #d3d12 #directx12 #screenshotsaturday
Surveillance Sphere, a game where you are a mayor that doesn't want to see the truth about his city and has to rely on a device to show him reality.
Started in a game jam in 2021, the city has entirely been made using @trenchbroom
#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam #screenshotsaturday
#indiedev #indiegame #indiegamedev #gamedeveloper #handmade #opengl #d3d12 #directx12 #gamejam #screenshotsaturday
First Plague, a runner started in a game jam in 2020 where you must escape the Nile being turned into blood, and save as many inhabitants along the way.
#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam #screenshotsaturday
#indiedev #indiegame #indiegamedev #gamedeveloper #handmade #opengl #d3d12 #directx12 #gamejam #screenshotsaturday
The launcher that will allow you to launch games and get more information about them, in our upcoming games compilation:
#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam
#indiedev #indiegame #indiegamedev #gamedeveloper #handmade #opengl #d3d12 #directx12 #gamejam
Reading through the Far Cry Dunia Engine Shader Pipeline slides tonight.
Great insight into their scalable shader architecture with #DirectX12, and even porting to #Vulkan and #PS5. #GameDev
https://enginearchitecture.realtimerendering.com/downloads/reac2023_dunia_shader_pipeline.pdf
#directx12 #vulkan #ps5 #gamedev
Fire Exit, started as a jam game in 2018, where you have to guide humanity to flee the planet in rockets because the planet is literally burning.
No expected to be this close to reality today back then.
#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam #screenshotsaturday #climatechange
#indiedev #indiegame #indiegamedev #gamedeveloper #handmade #opengl #d3d12 #directx12 #gamejam #screenshotsaturday #climatechange
A proof of concept for an infinite escape-the-room game. All visuals are by Biiscuit.
Will also be part of the upcoming games compilation.
#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam #escaperoom #screenshotsaturday
#indiedev #indiegame #indiegamedev #gamedeveloper #handmade #opengl #d3d12 #directx12 #gamejam #escaperoom #screenshotsaturday
This game is an ongoing attempt to make a good swimming adventure game.
#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12 #gamejam
#indiedev #indiegame #indiegamedev #gamedeveloper #handmade #opengl #d3d12 #directx12 #gamejam
For some reason, I find the menus of my game really appealing, even when some have been quickly put together for the compilation to be released.
#indiedev #indiegame #IndieGameDev #gamedeveloper #handmade #OpenGL #D3D12 #DirectX12
#indiedev #indiegame #indiegamedev #gamedeveloper #handmade #opengl #d3d12 #directx12
A glimpse of other games that started in a game jam, improved over the years:
#indiedev #indiegame #IndieGameDev #gamejam #OpenGL #D3D12 #DirectX12
#indiedev #indiegame #indiegamedev #gamejam #opengl #d3d12 #directx12
Erste Aktualisierung des macOS Game Porting Tools
Apple hat eine groΓe Aktualisierung fΓΌr sein Game Porting Tool vorgestellt, das unter macOS Sonoma den Entwickler:innen hilft, Windows-Spiele auf
https://www.apfeltalk.de/magazin/news/erste-aktualisierung-des-macos-game-porting-tools/
#News #SpielPerformance #Update #M1MaxChip #Metal3 #M1UltraChip #BetaVersion #M2UltraChip #DirectX12 #32BitSoftware #MacOSSonoma #WindowsSpiele #GamePortingTool #GamingPlattform #Entwicklertools #Apple #Wine
#News #spielperformance #update #m1maxchip #metal3 #m1ultrachip #betaversion #m2ultrachip #directx12 #32bitsoftware #macossonoma #windowsspiele #gameportingtool #gamingplattform #entwicklertools #Apple #wine
Por cierto, con #DirectX12 me daba problemas. Al llegar a la parte de la iglesia / templo (al poco tiempo) petaba el juego. Con #DirectX11 sin problemas. Con el trazado de rayos activo en ambos casos.
Don't miss our primer on #Microsoft's just-announced #GPU Work Graphs in #DirectX12 π₯
π Enable more direct methods of solving complex problems
π Reduce memory constraints
π Improve cache utilization
π Improve GPU thread saturation
π And more!
Learn how to make it happen over on GPUOpen: https://gpuopen.com/learn/gpu-work-graphs/gpu-work-graphs-intro/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs