I have been trying to bootstrap the DMD #dlang compiler on #gentoo for going on THREE DAYS now, and I’m just at my wit’s end. The sole bit of information that could be anywhere near helpful says to put a line in a #portage file—a file that only after twenty minutes of Googling did I discover requires downloading and installing some sort of helper package—and despite actually going ahead and doing it all, it didn’t fix anything whatsoever! I literally just want OneDrive on my workstation, for God’s sake.
My current contribution to an open issue about this ebuild: https://github.com/gentoo/dlang/issues/116#issuecomment-1671816448
I am recently contributing to Inox2d, the #rustlang implementation of #inochi2d , an open-source vtubing framework. This is my first real-life Rust project :D
https://github.com/Inochi2D/inox2d
Previously I ported the original Inochi2D implementation in #dlang to a STM32MP157F-DK2 board as my Intro to Embedded Sys. Design course project.
I am into vtubing-related technologies because I consider the following fact unfair: People are born with hard-to-change appearances. How one looks, sadly, drastically affects how they are received by the society. With the Internet we are already changing this fact, and by enabling people to have their "virtual faces", we can change even more.
BindBC-SDL has been updated to support SDL 2.28.0+!
Go check it out: https://github.com/BindBC/bindbc-sdl/releases/tag/v1.4.2
In the name of transparency and organisation:
I have started adding issues to various BindBC libraries, tagged as "enhancement", that state my future intentions for that library. I hope that this will help people understand what's in-store for each of the libraries, provide a place for discussion, and help keep me motivated, too.
#bindbc #dlang #foss #programming #git
Serpent OS: "there was a strong desire to use Rust. I'd like to iterate some points as to why we'll continue using #DLang"
https://serpentos.com/blog/2023/06/02/solidifying-the-direction/
The latest and greatest: BindBC-bgfx 1.0 is coming out very soon! It features a new API based on bgfx’s C++ API with some slight tweaks to make it match the D style better, so it should be a lot nicer to use than before! :) and yes, it’s still auto-generated so it has full documentation!
I’ve already converted one of my projects to using it and I’m excited to see everyone else getting to try it!
#bindbc #dlang #foss #bgfx #programming #programminglanguages
#bindbc #dlang #foss #bgfx #programming #programminglanguages
Have at it, #fonts nerds and #graphics weirdos! A #RosettaCode task for y’all:
Bézier curves/Intersections - Rosetta Code https://rosettacode.org/wiki/B%C3%A9zier_curves/Intersections
#fonts #graphics #rosettacode #ats #atslang #dlang #maxima
As promised, a blog post =)
https://serpentos.com/blog/2023/06/02/solidifying-the-direction/
Solidifying the project direction, unifying our shared approach with
@Solus, and reaffirming our commitment to using #dlang for our own tooling and solutions.
Gave up with code-d, hello IntelliJ IDEA with D-Lang plugin.
(It woooooorks, although SDL functions like to appear as `symbol potentially undefined`)
Release of my library on the D with Windows support
#dlang D言語の更新まとめ 2023年4月版(dmd 2.103.0) - Qiita https://qiita.com/lempiji/items/e09a705ce7df96aa9bd5
Now I just have to add the fields for the single sprite, then I can test the sprite capabilities of my tilemap editor.
#dlang #opensource #pixelart #ドット絵