Ran a playtest on Saturday for my upcoming fantasy comedy game #DungeonPunchers and well... this is the first time I've decided to seriously test a game.
I knew I had kind, experienced testers, but it's still hard to put yourself out there. I'm extremely grateful that would spend an afternoon helping me make a better game. All of them had at least read the game whose engine I'm stealing (aka #slugblaster)
Needless to say I learned a ton, from high level concepts to finicky details: 🧵