My little networked game experiments are coming along! :)
Here's a video of moving around, shooting bullets and be changing the outbound and inbound lag to 150ms and then down to 50ms. (RTT is then 300ms and 100ms respectively)
At the crossroads of the worlds: same project initially coded with #DragonRuby, recoded for fun with #Rust / #macroquad and #Go / #Ebitengine. The experience was very interesting and rewarding
https://github.com/LittleB0xes/kokyu_rs
https://github.com/LittleB0xes/kokyu_go
#gamedev #rustlang #indidev #golang
#golang #indidev #rustlang #gamedev #ebitengine #go #macroquad #rust #dragonruby
After tons of trial and error, I managed to get crt-lottes shader to Ebitengine.
I’ll be open-sourcing it with a nice web/desktop demo as well (so you can view your own art via it, a-la crtview)