vassvik · @vassvik
253 followers · 77 posts · Server mastodon.gamedev.place

An airfoil experiment using the latest collision model.

It's quite a coarse model, and there's no intention of being physically accurate, in the sense that it correctly models the lift and stall versus degree of attack of the foil, but it's still fun to see the "thickness" of the stall and the vortex street that emerges in the wake.

#embergen

Last updated 1 year ago

pafurijaz · @pafurijaz
181 followers · 1522 posts · Server mstdn.social

About node simulations, I get what developer are doing, is what already is done in and , also those applications are quite complicated, there in only one way, learn basics, that will take time. b3d youtube.com/watch?v=TR7pP-m0e_

#blender3d #houdini #embergen #Blender

Last updated 1 year ago

Bernardo · @bernardo
5 followers · 3 posts · Server mstdn.plus
vassvik · @vassvik
244 followers · 71 posts · Server mastodon.gamedev.place

Started sketching out a roadmap for what will eventually become sparse 2.0.

The road to a pre-release/beta (which is already a lot further along than our initial early-access EmberGen Alpha back in November 2019) is looking manageable. With more than just me working on this we'll have more meaningful and consistent progress as well.

If all things go well we can have a beta release later this year, and the final 2.0 release some times next year (hopefully by Siggraph time).

#embergen

Last updated 1 year ago

Luca Malisan · @malisan
50 followers · 32 posts · Server mograph.social
chriszuko · @chriszuko
73 followers · 57 posts · Server mastodon.gamedev.place

Experimenting with EmberGen to generate flipbooks. I think it's pretty neat and also really easy to use.

Will keep trying stuff. I can interpolate a bit nicer between the 2 flipbooks too so its not as clear of a fade and follows the whispy-ness.

#gamedev #embergen #vfx #niagara

Last updated 2 years ago

xan2622 · @xan2622
23 followers · 161 posts · Server mastodon.art

RT @Souvik025@twitter.com

Did this shot with and at our studio
@NubeCirrus@twitter.com
Watch the full trailer :
youtube.com/watch?v=6QJQysiUxK
Enjoy!


@JangaFX@twitter.com @key_vfx@twitter.com

🐦🔗: twitter.com/Souvik025/status/1

#cg #blast #vfx #blender3d #blendercycles #b3d #blender #embergen

Last updated 2 years ago

xan2622 · @xan2622
23 followers · 161 posts · Server mastodon.art

RT @Pavel_Oliva@twitter.com

Testing a workflow how to bring kabooms from Embergen to Blender. Not a particular explosion type in mind, just some freestyling until it was looking reasonable.

Can't wait to combine this with simulation nodes 🔥

🐦🔗: twitter.com/Pavel_Oliva/status

#embergen #b3d

Last updated 2 years ago

Pavel Oliva · @paveloliva
235 followers · 22 posts · Server socel.net

Testing a workflow how to bring kabooms from Embergen to Blender. Not a particular explosion type in mind, just some freestyling until it was looking reasonable.

Gotta say that having a realtime simulation with a render preview is a big gamechanger.

#b3d #embergen

Last updated 2 years ago

JangaFX Software · @JangaFX
61 followers · 5 posts · Server mastodon.gamedev.place

Sauron is that you?

#embergen #vfx

Last updated 2 years ago

Wolven · @Wolven
28 followers · 24 posts · Server mograph.social

I think I'll start rendering volumetrics a bit more with than with , I've been messing around with clouds from and after some tweaking I find these pretty nice! And of course very fast to render. The sky/sun is from the PSA addon, clouds from Embergen. I just added a Principled volume box and a Volume scatter box for that nice orange scattering and it's already looking warm and comfy.

#blender #embergen #cycles #eevee

Last updated 2 years ago

vassvik · @vassvik
190 followers · 52 posts · Server mastodon.gamedev.place

Sparse stress test on an RTX A6000. Too much of the VRAM was reserved, so I couldn't stress it to its absolute limit, but I did manage to pass 2 billion active voxels!

Nearly 10B voxels in the bbox

Preview visualization at interactive rates, at least

The RTX 6000 Ada should be approximately twice as fast, I reckon

The simulation itself is just too bandwidth heavy, and will probably chug at below 1 fps, while the visualization alonecan hopefully hit 10-15 fps eventually.

#embergen

Last updated 2 years ago

xan2622 · @xan2622
23 followers · 161 posts · Server mastodon.art

#embergen

Last updated 2 years ago

vassvik · @vassvik
183 followers · 50 posts · Server mastodon.gamedev.place

Working on some solver improvements for , which should reduce artifacts in cases with a lot of noise or vorticity. Still quite a lot of work left, but it's a great start.

#embergen

Last updated 2 years ago

Walt Art · @walt
23 followers · 48 posts · Server masto.ai
Walt Art · @walt
24 followers · 50 posts · Server masto.ai
vassvik · @vassvik
164 followers · 41 posts · Server mastodon.gamedev.place

Backporting some tech from sparse to version 1.0: Cubic interpolation for advection.

Sharper, less artifacts, and less dissipation compared to BFECC, and should be approximately the same runtime cost. The change will allow me to approximately double the voxel count as well.

#embergen

Last updated 2 years ago

jitspoe · @jitspoe
150 followers · 130 posts · Server mastodon.social

Misc. Monday: Doing a little something on multiple projects - non-steam Goop Loop build, FX for FOTF and KOOK. Last stream until after Thanksgiving.
twitch.tv/jitspoe

#godotengine #embergen

Last updated 2 years ago

jitspoe · @jitspoe
138 followers · 130 posts · Server mastodon.social

Fist of the Forgotten #847: Portal effects, lasers, and what else?! and shaders. twitch.tv/jitspoe

#gamedev #embergen #godotengine

Last updated 2 years ago

jitspoe · @jitspoe
134 followers · 129 posts · Server mastodon.social

Fist of the Forgotten #846: More FX and shaders. . twitch.tv/jitspoe

#gamedev #embergen #godotengine

Last updated 2 years ago