nobody · @sgolc
13 followers · 140 posts · Server mas.to

thinking about game engine design. if a game is a set of things and rules which define their interactions, then an engine is the software which "performs" the game. so then, what format does the definition of a game take? is a game a database? can I apply ideas from datalog to this? is a renderer part of the engine, the game, or is it entirely separate?

#enginedev #gamedev

Last updated 2 years ago

Lexi · @AlexiWolf
58 followers · 303 posts · Server meow.social

Got the the high-level Window API merged! It's a good step towards making the engine usable. I'm planning to implement an integration crate for Winit to push along-side release v0.26.

It's very exciting to have things coming together!

github.com/AlexiWolf/wolf_engi

#enginedev #gamedev #wolfengine

Last updated 2 years ago

Lexi · @AlexiWolf
46 followers · 263 posts · Server meow.social

Released Wolf Engine v0.25 today!

This one is a small update. Just some new helper functions, and some changes to the event system in preparation for some bigger features I'll be working on soon. Window system, inputs, and 2d graphics are the next steps I think.

github.com/AlexiWolf/wolf_engi

#wolfengine #gametools #enginedev #gamedev

Last updated 2 years ago

MrFish · @MrFish
13 followers · 3 posts · Server mastodon.gamedev.place

Good morning fellow netizens!
I'm Malcolm but you can call me Fish. I've been in (and ) for about a decade now mostly in the mobile space. Now I'm looking to get more into engine development as well as sharpen my c++ skills. If any or nerds on here wanna link up drop me a word! I can use all the help I can get ๐Ÿ˜Œ๐Ÿ™. Alternatively, if you wanna watch me crash and burn ๐Ÿ”ฅ then you definitely wanna stick around and follow! Cheers ๐ŸปโœŒ๏ธ

#enginedev #mathematics #graphics #gametools #gamedev #introduction

Last updated 2 years ago

· @cbru
33 followers · 13 posts · Server mastodon.gamedev.place

Fixed a collision bug this morning. First gif: after the fix, second: before fix.

#enginedev #gamedev

Last updated 2 years ago

· @cbru
33 followers · 13 posts · Server mastodon.gamedev.place

I made a system for attaching stuff to other stuff, and for paths. Attachment constraints are customizable. I had moving platforms before but now they can be entirely system-driven.

In the video there's a sprite, emitter and collider attached to the platform entity, which is then attached to a path via a spring constraint.

#cpp #enginedev #gamedev

Last updated 2 years ago

X.R. Wardell :gamedev: · @presto
61 followers · 201 posts · Server mastodon.gamedev.place

Happy ! I'm Xander, a gameplay programmer who has been working on games at Stardock Entertainment for 7 years now.

My work includes all the lander-related gameplay in Star Control: Origins, the campaign in Ashes of the Singularity, and tools development on Galactic Civilizations III.

#enginedev #cpp #gamedev #followfriday

Last updated 2 years ago

· @more
0 followers · 3 posts · Server mastodon.gamedev.place

Hello world with a question: If you were to use a Lua based 2D game framework, would you prefer to do `set_color(255,255,0,127)` or `set_color(1,1,0,0.5)` to set the color to a transparent-yellow?

#enginedev #2d #lua

Last updated 2 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

just finish a super practical feature of the particles addon: layers! now particles can avoid several modifiers, not only based on their kind
@polymorphcool

#godotengine #gamedev #particles #enginedev

Last updated 6 years ago