I've given Fallen Star a quick patch that helps Safire and Kalynn to maintain their combo better
https://ppowersteef.itch.io/fallen-star/devlog/520219/update-111-combo-balance-patch
I've updated Fallen Star with several feedback suggestions and balance changes today
Now including a reset and life system!
https://ppowersteef.itch.io/fallen-star/devlog/511336/update-11-reset-and-balance-changes
I've given Fallen Star a quick update to display a speedrun timer and a maximum combo counter. Giving you a way to challenge yourself the next run!
Fallen Star is released today! 🔥🍃💧
Choose your warrior maiden, climb your way up and blast yourself through this vertical platformer to put an end to the endless night.
http://ppowersteef.itch.io/fallen-star
#gamedev #indiedev #pico8 #fallenstar
Simultanious melee and ranged combat! 🗡️🏹
#gamedev #indiedev #pico8 #fallenstar
Going well through the last phases of inplementing features. Like heart containers and falling arrows that spawn enemies.
All that remains for now is balancing and polish.
#gamedev #pico8 #screenshotsaturday #fallenstar
Focussed on character traits today.
With safire, the combo makes the main attack stronger
With kalynn, the main attack a powerful with long distance
With Serene, the main attack drains fast, but she'll create shield bubbles with each defeated enemy
Made some progress on the boss defeat animation and ending today
#screenshotsaturday #fallenstar #pico8 #gamedev
Given the boss a proper intro, and made it's attacks turn more smooth back into each other.
Also changed the pre-boss level a bit to make it pretty much a pure boss level now.
TFW my own game is trolling me...
A little tired today, so I wanted to work on something fun for today
Background stars can now have varying effects depending on the level
Been working on a title screen for my little vertical platformer.
I like how it looks so far~
By inspiration on Kamiko, I've now implemented a combo system that makes your attacks stronger as long as you keep the combo up. I'll probably also add more enemies with more HP too, as this feels so satisfying.
Some enemy designs done today. I think these are sufficient enough to finish the project with #pico8 #gamedev #fallenstar