๐ ๏ธ Title: TIC-80
๐ฆ๏ธ What's: A libre Fantasy computer
๐ก๏ธ https://tic80.com
๐ฃ๏ธ https://github.com/nesbox/TIC-80
๐ #LinuxEmulation #Flagship #FantasyConsole
๐ฆ๏ธ #Libre #Arch #Deb #Flatpk
๐ Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
๐ฅ๏ธ Update: 0.80.1344โ1.1.2736
โ๏ธ Major upgrade ๐ช๏ธ
๐๏ธ Changes: https://github.com/nesbox/TIC-80/releases
๐ From: ๐ถ๏ธ https://github.com/nesbox/TIC-80/releases.atom
๐ฆ๏ธ https://www.youtube.com/embed/LxRiY2P9apw
๐ฅ๏ธ๐ฏ๏ธ https://www.youtube.com/embed/?list=PLOUbntoMeucFBoxH6-AkpyHA2DJ5oBSPB
๐ฅ๏ธ๐ฎ๏ธ https://www.youtube.com/embed/mYsS4u69Ufo
๐ฅ๏ธ๐ฎ๏ธ https://www.youtube.com/embed/1I5csN8cICw
๐ฅ๏ธ๐ฎ๏ธ https://www.youtube.com/embed/eQU3xdBxTjQ
๐ฎ๏ธ https://www.youtube.com/embed/6vEJV_FG3y0
#linuxemulation #flagship #fantasyconsole #libre #Arch #deb #flatpk
So I put my own stone in the building of the Fantasy Console ecosystem! I'm working on a small game engine inspired by Bitsy and PICO-8 that let you make some game in a Game&Watch style with Lua code and SVG import.
๐ ๏ธ Title: Pyxel
๐ฆ๏ธ What's: A libre virtual game console (Fantasy computer)
๐ก๏ธ -
๐ฃ๏ธ https://github.com/kitao/pyxel
๐ #LinuxEmulation #FantasyConsole
๐ฆ๏ธ #Libre #Bin #Arch
๐ Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
๐ฅ๏ธ Update: 1.9.15โ1.9.18
โ๏ธ No changelog ๐๏ธ๐๏ธ๐๏ธ
๐๏ธ Changes: https://github.com/kitao/pyxel/releases
๐ From: ๐ถ๏ธ https://github.com/kitao/pyxel/releases.atom
๐ฏ๏ธ https://www.youtube.com/embed/Qg16VhEo2Qs
๐ฏ๏ธ https://www.youtube.com/embed/WewNYTXS_Rc
๐ฏ๏ธ[fr] https://www.youtube.com/embed/?list=PLf9q1kOFgZYUajkTw-02FSpjXMzlpZumr
#linuxemulation #fantasyconsole #libre #bin #Arch
@patrickmcurry #tic80 is an #OpenSource multi-language #FantasyConsole
FCs in general are super easy to get started, and are great for learning, prototyping and jamming. I blogged about the latter here: https://cxong.github.io/2020/06/fantasy-consoles-for-jams
In terms of languages, it has great support for #lua, #javascript, decent support for #ruby, #python, and a bunch of niche yet fun languages - my fave is #moonscript
Hereโs a video showing some games (mine is one of them)
#tic80 #opensource #fantasyconsole #lua #javascript #ruby #python #moonscript
been playing around with making an overly complicated to use fantasy console in C, with a custom assembler and an "architecture" very loosely based on the OG gameboy
Pico-8 Moon Patrol
The Pico-8 is the most popular fantasy game console by a wide margin. We've already linked to Josh "cortex" Millard's Ennuigi, which is notable enough to have its own Wikipedia entry.
Ennuigi was more of an extended joke than a game, though, while Pico-8 Moon Patrol is no joke; it's substantially harder than the original arca
https://setsideb.com/pico-8-moon-patrol/
#indies #niche #retro #arcade #fantasyconsole #indie #irem #moonpatrol #niche #pico8 #retro #williams
#williams #pico8 #moonpatrol #irem #indie #fantasyconsole #arcade #retro #niche #indies
๐ ๏ธ Title: Pyxel
๐ฆ๏ธ What's: A libre virtual game console (Fantasy computer)
๐ก๏ธ -
๐ฃ๏ธ https://github.com/kitao/pyxel
๐ #LinuxEmulation #FantasyConsole
๐ฆ๏ธ #Libre #Arch
๐ Our entry: http://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
๐ฅ๏ธ Update: 1.3.0โ1.9.15
โ๏ธ No changelog ๐๏ธ๐๏ธ๐๏ธ
๐๏ธ Changes: https://github.com/kitao/pyxel/releases
๐ From: -
๐ฏ๏ธ https://yewtu.be/Qg16VhEo2Qs
๐ฏ๏ธ https://yewtu.be/WewNYTXS_Rc
#linuxemulation #fantasyconsole #libre #Arch
I added play controls to Games for Rats - and built standalone versions for Win/Mac/Linux (only Win is tested though).
https://ratrogue.itch.io/games-for-rats/devlog/516288/games-for-rats-v011
#gamedev #tooldev #smallbasic #fantasyconsole
I release a new game !!! :ablobblewobble:
https://enderto.itch.io/sokoban
#tic80 #fantasyconsole #retrogaming #pixelart #gamedev #itchio
#itchio #gamedev #pixelart #retrogaming #fantasyconsole #tic80
Oh nice the TIC-80 #fantasyconsole supports the Wren programming language! One of my biggest hangups about PICO-8 is that I just don't enjoy Lua and I've been meaning to try Wren!
Anyway, I find an old backup somewhere on my pc.
I started working from where I have left.
:blobcatsadlife:
#gamedev #fantasyconsole #tic80
#tic80 #fantasyconsole #gamedev
Someone know if you can extract a tic file from an exported games in #tic80 ?
I exported my game for linux and i kind of erased my original file ... I can't continue the development anymore
#helpplease :ablobcry:
#fantasyconsole #gamedev
#gamedev #fantasyconsole #helpplease #tic80
The triangle spins!
(pulling in fixed & cordic crates to do fixed point math, as Reverie32's CPU does not support floating point extensions, though I think I may add some kind of math co-processor to help with 3D math stuff)
#fantasyconsole #rustlang #gamedev #reverie32
Fun little side project of mine outside of Foxblade:
Working on a new fantasy console as a sort of "prequel" to DreamBox - inspired by the PSX & Saturn, and with a much lower-level approach.
Instead of being a high level WASM based runtime, it's instead a low level VM with a RISC-V32IM based CPU and an emulated memory bus. Currently calling it "Reverie-32".
Just got interrupts working, so now the boot firmware (implemented in Rust) can handle a v-sync interrupt & poll wait for v-sync in a main loop.
#fantasyconsole #reverie32 #rustlang #riscv
RT Tony Wang
@wangrenxin@twitter.com
Tiny progress: GB BASIC got a GUI shell. #gbdev #gameboydev #gameboy #gamedev #fantasyconsole
source: https://twitter.com/wangrenxin/status/1626120987040428032
#fantasyconsole #gamedev #gameboy #gameboydev #gbdev
so i redid the way the framebuffer works in my #mega68k fantasy console so that you can use the 64k of framebuffer ram however you want, with whatever width, height, and number/location of pages, but still allowing for proper scrolling, shown here using a lovely *cough cough* xor texture test pattern
#mega68k #gamedev #retrocomputing #retrodev #fantasyconsole
Pushed an update for Dreambox which adds physical CD support, so you can now burn Dreambox ISOs directly to CD and boot from a real CD drive :)
#gamedev #fantasyconsole #dreambox
I post an old prototype of the #visualnovel engine I made, called RomanTIC.
For the #fantasyconsole #tic80
I don't know if i will resume is development.
https://tic80.com/play?cart=3203
#tic80 #fantasyconsole #visualnovel
I really want to get my hands on a #MiyooMini just for #FantasyConsole games. Like the #Pico8
#miyoomini #fantasyconsole #pico8
Ma quanto รจ carina la versione PICO-8 di Pengo?