Working on some fine toothed controls for setting difficulty options (for server and single player) for Farworld Pioneers. This one has been hotly requested. #pixelart #gamedev #farworldpioneers
#pixelart #gamedev #farworldpioneers
And another thing thats been on the backburner for awhile for Farworld Pioneers: proper deconstruction orders for built blocks. #pixelart #gamedev #farworldpioneers #screenshotsaturday
#pixelart #gamedev #farworldpioneers #screenshotsaturday
While my cat Dax is at the vet getting. Her teeth removed (hoping all goes well) I have been busy clearing off my back deck because the. Condo association iation is having it rebuilt. But now I think I may play some video games. Anyone Out there been play either #FarworldPioneers or #RailroadEmpire2? Those have been my goto games for the last few weeks.
#farworldpioneers #railroadempire2
Working on a feature that got overlooked for the release rush for Farworld Pioneers: background mining for npcs! (I know, i know, it should have been there long ago). #gamedev #pixelart #farworldpioneers
#gamedev #pixelart #farworldpioneers
The devs have turned around #FarworldPioneers on #Steam with the 1.092 patch from its rough start. I don't know how well multiplayer is going yet, but I did buy the game not just for me but for a friend who enjoyed its spiritual predecessor #Starbound as I did. #videogames
#videogames #starbound #steam #farworldpioneers
Slowly but steadily working on fixing all the release issues on #farworldpioneers on the Steam beta branch, think we got the big ones now. Hoping to nail any remaining big ones soon for a proper 1.1 patch and then start the laborious process of packing for the gamepass version afterwards to hopefully address the big issues there. #gamedev #indiedev
#farworldpioneers #gamedev #indiedev
It's been a rough start for #FarworldPioneers with some significant bugs. I want to buy it but will have to wait and see if they can fix the biggest bugs and stabilize multiplayer. I have faith they can, but since it's not even tagged as an Early Access game, buying a game before it's in the state I want it to be in isn't a good strategy. #videogames
Whew, been a rough launch on Farworld Pioneers so far, but in the process of diagnosing and fixing some lingering issues. Have reproductions for various chunk border npc pathing bugs and ghost chunk bugs related to some async chunk loading optimizations we did, aiming to get fixes for those in next week. #gaming #gamedev #farworldpioneers
#gaming #gamedev #farworldpioneers
Farworld Pioneers looks like a blend of RimWorld and Starbound - https://www.rockpapershotgun.com/farworld-pioneers-looks-like-a-blend-of-rimworld-and-starbound #FarworldPioneers
Its live now! Game is out! https://store.steampowered.com/app/1363900/Farworld_Pioneers/ #gamedev #pixelart #gaming #farworldpioneers
#gamedev #pixelart #gaming #farworldpioneers
As a big #Starbound fan I'm very excited about #FarworldPioneers. How big of a fan am I? I have a framed poster of the matter manipulator on my wall. #videogames
#videogames #farworldpioneers #starbound
One day till release day!
#gamedev #pixelart #farworldpioneers #gaming
#gamedev #pixelart #farworldpioneers #gaming
Spent a small moment to get in some info for commands (for debug or server owners, etc). Hate having to always go to a wiki for stuff for games. (Release so soon, May 30 is coming!) #screenshotsaturday #gamedev #pixelart #farworldpioneers
#screenshotsaturday #gamedev #pixelart #farworldpioneers
We had a little quick pvp thing that had some technical difficulties which prompted me to start looking into useful server commands for events. Have various door controls, gearing commands for player factions, and teleports now. #gamedev #pixelart #screenshotsaturday #farworldpioneers
#gamedev #pixelart #screenshotsaturday #farworldpioneers
Went over hotbar selection for more QoL work: instead of grabbing each item, now left click just selects unless ctrl or shift or pressed, right click halfs a stack, middle click grabs the stack (or clones it in creative mode). Makes things a lot easier. #gamedev #pixelart #farworldpioneers
#gamedev #pixelart #farworldpioneers
So apparently the accuracy value on all the guns was ignored in the calculations. The good news: I found out where that code was. The bad news: some guns have an accuracy of... 0%... oops #gamedev #pixelart #farworldpioneers
#gamedev #pixelart #farworldpioneers
More QoL work: making sure npcs that are downed or dead have a shorter, flatter collision bounds so they dont block shots. Before they were just using the crouched size which wasn't ideal. #gamedev #pixelart #farworldpioneers
#gamedev #pixelart #farworldpioneers
Implementing a feature that gets requested often: a way for npcs to resupply the things they complain about. NPCs will now attempt to resupply themselves with guns, ammo, and pickaxes when they are idle. #pixelart #gamedev #farworldpioneers
#pixelart #gamedev #farworldpioneers
Been going over some general hauling improvements to help avoid a bunch of colonists dragging unnecessary items to stockpiles. NPCs will now only take orders if theres room in the stockpile, will stop early if they start hauling and there is no room left, and also leave behind excess material on the ground. Whew. Makes a big QoL difference in bigger colonies. #gamedev #pixelart #screenshotsaturday #farworldpioneers
#gamedev #pixelart #screenshotsaturday #farworldpioneers