Good news: Break Man is finished.
Here is one of his hypers: Nullsphere Defense hyper - Nullify all projectiles, but only priojectiles.
So maybe we will be able to pull an update for Robot Master Mayhem this year :)
#megaman #rockman #gamedev #indiegame #fgc
Download the latest release of the project here
https://gamejolt.com/games/robotmastermayhem/405160
#megaman #rockman #gamedev #indiegame #fgc
Working on RMM Break Man hyper moves.
I am using Chat GPT to make the hyper names and its amazing. this one was named "Hypercharged Hand Blitz" :)
Try the latest version of Mega Man Robot Master Mayhem here:
#gamedev #indiegame #pixelart #megaman #rockman #fgc
Dammit....#GuiltyGearStrive is becoming fun again. I might actually end up learning this MF.
Nago isn't as fun as #Hakumen was but he got high damage, meter management, and a big sword, and I'll never get another chance to play a black vampire ever again.
#guiltygearstrive #hakumen #niggariyuki #fgc #guiltygear
Valmaster (#ChunLi) double perfects Angrybird (Ken, #EVO2023 winner), and all Big Bird has to say is “Meh double P in this game is not impressive anymore, I got double Pd a lot”. Come on! Give the man the respect he deserves. https://youtu.be/ShRbsUuyVG0?si=bfpq9t9zCt1-7mgv&t=957 #SF6 #FGC
Quick video showcasing some Break Man moves , from the project Mega Man Robot Master Mayhem, which should be updated next year.
Do you like Fighting Games?
Try our Mega Man Robot Master Mayhem
https://gamejolt.com/games/robotmastermayhem/405160
#gamedev #indiegame #pixelart #megaman #rockman #capcom #fgc
#gamedev #indiegame #pixelart #megaman #rockman #capcom #fgc
So, turns out #PocketBravery is real fun, huh?
#FGC #ArshaWIN
Loved the Brazilian voices too
#GuiltyGearStrive is new and confusing and I am tired of it.
Each matchup is a fresh new hell that I can only learn by getting smacked around by everyone's zany new (to me) shenanigans and gimmicks
I'm tired.
I played Hakumen in #BlazBlue
Now I play Nago.
I'm tired.
#guiltygearstrive #blazblue #ggs #fgc
Let's pretend this drop was intentional, and that my brilliant setup baited out his desperation reversal twice.
#sf6 #streetfighter6 #streetfighter #fgc
It's incredible how #Ryu has a near zero representation in #SF6 tournaments - Great breakdown by Brian_F: https://www.youtube.com/watch?v=n11OFkerVjw #FGC
#TrueStory: I maintain a #SF6 battle journal. Every time I play I look back at my successes and struggles, write them down: what worked well and what didn’t.
This gives me actual actionable points to work on, so I know where to put my focus on, what to correct, what to practice etc. Doing this gives me a clear path to follow towards success.
Not looking back is like being blind moving forward. If you’re not self-aware you will not get better at what you do. #FGC #StreetFighter6
#truestory #sf6 #fgc #streetfighter6
Got humbled by a friend in casual #SF6 matches, just the night I’m getting back into the game.
Last time we played, beginning of July, we were both average. He is now Platinum 3. I’m Platinum 1. Can’t be sleeping on it.
But yeah, this is a way to dictate the pace of the match pretty strongly
If only I can get these bloody karas right... Dang, I was only practising on stick, no idea how I'll fare on the leverless. Maybe now that Weight is gone, I can come back to Brisket.....
Mortal Kombat 1 beta | Kitana Very Hard Playthrough | Arcade Contender
>>> https://youtu.be/aDJIXwX7HVA
#MortalKombat1 #MK1 #MortalKombat1beta #MK1beta #FGC #gameplay #letsplay #arcadeplaythrough #longplay #playthrough #walkthrough #ArcadeContender
#mortalkombat1 #mk1 #mortalkombat1beta #mk1beta #fgc #gameplay #letsplay #arcadeplaythrough #longplay #playthrough #walkthrough #arcadecontender
The in-between-legs crawling animation is super well done, but the choke itself is even more awesome: Notice how Chun-Li's left arm gets caught in the choke? That's textbook triangle choke stuff. You use your opponent's arm to tighten the triangle, making them choke on their own arm and your leg.
Watch how Chun-Li gradually passes-out, sinking to the ground, one knee at a time. The whole move is EPIC. #SF6 #FGC
Kitana Kills The Frame Rate! | Mortal Kombat 1 beta Johnny Cage gameplay | Online Contender
>>> https://youtu.be/pCdYYocQ-AM
#MortalKombat1 #MK1 #MortalKombat1beta #MK1beta #FGC #gameplay #letsplay #arcadeplaythrough #longplay #playthrough #walkthrough #ArcadeContender
#mortalkombat1 #mk1 #mortalkombat1beta #mk1beta #fgc #gameplay #letsplay #arcadeplaythrough #longplay #playthrough #walkthrough #arcadecontender
Getting Schooled By Kenshi! | Mortal Kombat 1 beta Johnny Cage gameplay | Online Contender
>>> https://youtu.be/iby2cZMZXdg
#MortalKombat1 #MK1 #MortalKombat1beta #MK1beta #FGC #gameplay #letsplay #arcadeplaythrough #longplay #playthrough #walkthrough #ArcadeContender
#mortalkombat1 #mk1 #mortalkombat1beta #mk1beta #fgc #gameplay #letsplay #arcadeplaythrough #longplay #playthrough #walkthrough #arcadecontender
Getting Schooled By Kenshi! | Mortal Kombat 1 beta Johnny Cage gameplay | Online Contender
>>> https://youtu.be/iby2cZMZXdg
#MortalKombat1 #MK1 #MortalKombat1beta #MK1beta #FGC #gameplay #letsplay #arcadeplaythrough #longplay #playthrough #walkthrough #ArcadeContender
#mortalkombat1 #mk1 #mortalkombat1beta #mk1beta #fgc #gameplay #letsplay #arcadeplaythrough #longplay #playthrough #walkthrough #arcadecontender
Finally, I had finished to change all the hyper backgrounds - for level 1 and level 3 on Mega Man Robot Master Mayhem, with way more frames than the previous one.
We are using a customized Mega Man 8 background image :)
#megaman #gamedev #indiegame #fgc
Thanks to everyone who hung out during my 1989 Nintendo Famicom Sweet Home stream!
What a cool game! Also, we had an epic Show n' Tell session and ended with 5 sets of Ranked Street Fighter 6!
Hope to see you all next week for the next Extra Life donor request stream đź’™
#gaming #retroGaming #Twitch #charity #Fundraising #ExtraLife #SickKids #Nintendo #Capcom #SweetHome #8bit #StreetFighter6 #StreetFighter #FGC #StreetFighter_Juri
#gaming #retrogaming #twitch #charity #fundraising #extralife #sickkids #nintendo #capcom #sweethome #8bit #streetfighter6 #streetfighter #fgc #streetfighter_juri