I have several old ONScripter-EN and KiriKiri visual novels that use MIDI files for sound. I thought I had resolved my difficulties on Linux, but I had an issue where sound would work running the games under WINE but not when running the native Linux versions of ONScripter-EN games (note the KiriKiri games have no Linux version). Back into the Arch Wiki I went... I eventually resolved the issue with a proper Fluidsynth configuration and loading three kernel modules. This is the long saga (note I did this on EndeavourOS, but the issues should be generally applicable for those of you interested in the issue on Linux).
https://thenewleafjournal.com/midi-sound-for-games-on-arch-based-distro/
(Note all of these steps are in the Arch Wiki. To the extent this is a "guide" -- consider it one only in that I highlight an issue and point people to where I found the solution.)
#visualnovels #visualnovel #midi #fluidsynth #arch #archwiki #linux #endeavouros
#endeavouros #linux #archwiki #arch #fluidsynth #midi #visualnovel #visualnovels
Yesterday, I set up #Tuxguitar as a #Flatpak with #Jack audio output which was handled through @PipewireP and passed to a #Fluidsynth instance outside. After a bit of a hassle with the #Helvum patch bay UI being not that intuitive, everything worked *very* smooth.
#Tuxguitar #flatpak #jack #fluidsynth #Helvum
Qsynth is a fluidsynth GUI front-end application written in C++ around the Qt framework using Qt Designer. Eventually it may evolve into a softsynth management application allowing the user to control and manage a variety of command line softsynth but for the moment it wraps the excellent FluidSynth. FluidSynth is a command line software synthesiser based on the Soundfont specification.
#qsynth #cpp #soundfont #fluidsynth #qt #qtdesigner
Tip for anyone composing in #Frescobaldi:
If you want to use MIDI input but get errors about an "invalid running status" when you attach a physical MIDI instrument, your instrument or interface may be generating SysEx messages that Frescobaldi can't understand. To work around this, you can use an app like #VMPK - in VMPK's "Connections" menu, set the input to your MIDI hardware; and in Frescobaldi's "Preferences" dialogue, set the input to VMPK. This makes your instrument change the internal state of VMPK's keyboard, and VMPK then generates appropriate MIDI events reflecting those changes. Since it's tolerant of SysEx messages in its input but won't generate them in its output, this effectively filters the stream to make it safe for Frescobaldi to consume.
As a bonus, you can see the keys light up on the VMPK interface to reflect the notes currently sounding, which may be more intuitive than reading the #Lilypond source Frescobaldi generates. If you also set something like #FluidSynth as the output in the "Connections" menu, you'll be able to hear what you're playing, too.
#frescobaldi #vmpk #lilypond #fluidsynth
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🇫🇷 Quelques améliorations des empaquetages #Debian de #FluidSynth , #Xsynth , #GigEdit, et #PetriFoo.
🇬🇧 A few improvements of the #Debian packagings of FluidSynth, Xsynth, GigEdit, and PetriFoo.
#PetriFoo #Xsynth #GigEdit #librazik #linuxmao #debian #fluidsynth
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Plusieurs améliorations de la description de paquets en français dans #Debian dont #FluidsoundFontGM, #FluidsoundFontGS, #FluidSynth, #FluidSynthDSSI, #FMIT, #FooYC20, #FreeWheeling, #Frescobaldi, #FXload
#debian #fluidsoundfontgm #fluidsoundfontgs #fluidsynth #fluidsynthdssi #fmit #fooyc20 #freewheeling #frescobaldi #fxload #librazik #linuxmao