GlaireDaggers · @glairedaggers
210 followers · 278 posts · Server peoplemaking.games

Working on trying to support non-styled font options in Foxblade - which involves internally allowing the entire game to be upscaled to double resolution and UI fonts to be switched out - in this case using OpenSans

(also got around to adding options to change screen filter)

#gamedev #indiedev #foxbladefable

Last updated 2 years ago

GlaireDaggers · @glairedaggers
207 followers · 277 posts · Server peoplemaking.games

starting on implementing menu screens in-game

#gamedev #indiedev #foxbladefable #rpg

Last updated 2 years ago

GlaireDaggers · @glairedaggers
207 followers · 276 posts · Server peoplemaking.games

Messing with Figma for UI design. It's alright.
Certainly helping with visualizing menu flow & getting rough layouts nailed down before I actually implement in game.

#gamedev #indiedev #rpg #foxbladefable

Last updated 2 years ago

GlaireDaggers · @glairedaggers
206 followers · 273 posts · Server peoplemaking.games

Sketching a rough concept for Galeport Harbor - a hub of airship traffic & bustling market town built on the edge of a cliff & overlooking the forest below.

#gamedev #conceptart #sketch #rpg #foxbladefable

Last updated 2 years ago

GlaireDaggers · @glairedaggers
206 followers · 269 posts · Server peoplemaking.games

Got Foxblade running on the Steamdeck via NativeAOT :D

#gamedev #indiedev #foxbladefable #rpg #SteamDeck

Last updated 2 years ago

GlaireDaggers · @glairedaggers
205 followers · 267 posts · Server peoplemaking.games

Cool PSX-style battle transition :)

#foxbladefable #gamedev #indiedev #rpg

Last updated 2 years ago

GlaireDaggers · @glairedaggers
205 followers · 265 posts · Server peoplemaking.games

Idea for the insect queen boss popped into my head while listening to Shrouding Dark Cloud so I made a rough doodle

#sketch #foxbladefable #gamedev #rpg

Last updated 2 years ago

GlaireDaggers · @glairedaggers
202 followers · 264 posts · Server peoplemaking.games

Working on random encounter system. Each map can specify a table of random encounters in the area and a range of steps in between each encounter. On the todo list is also the ability to specify the weight of each encounter, so certain encounters can be made more or less rare.

#gamedev #indiedev #indiegame #rpg #foxbladefable

Last updated 2 years ago

GlaireDaggers · @glairedaggers
202 followers · 262 posts · Server peoplemaking.games

Started prototyping an event / dialogue script system. Had the idea to use a document language called KDL as the basis for my script syntax (was gonna use YAML but honestly KDL just looks cleaner for this case)
So the workflow now is you create a FieldActor entity in LDTK and then attach a script like this with the Script field.

#gamedev #indiedev #foxbladefable #rpg

Last updated 2 years ago

GlaireDaggers · @glairedaggers
201 followers · 257 posts · Server peoplemaking.games

Working on map loading & field state for Foxblade

#gamedev #indiedev #rpg #jrpg #retrogame #foxbladefable

Last updated 2 years ago

GlaireDaggers · @glairedaggers
199 followers · 248 posts · Server peoplemaking.games

Sketching to figure out what the Stingscythe's moveset should look like

#sketch #conceptart #gamedev #indiedev #foxbladefable #rpg #jrpg

Last updated 2 years ago

GlaireDaggers · @glairedaggers
197 followers · 245 posts · Server peoplemaking.games
GlaireDaggers · @glairedaggers
195 followers · 241 posts · Server peoplemaking.games

Working on a heal spell VFX! General workflow is using Effekseer to create the FX -> export sprite sheet -> resize & recolor in Aseprite -> export final spritesheet for ingame

#vfx #gamedev #foxbladefable #effekseer #aseprite

Last updated 2 years ago

GlaireDaggers · @glairedaggers
192 followers · 233 posts · Server peoplemaking.games
GlaireDaggers · @glairedaggers
182 followers · 226 posts · Server peoplemaking.games

Rough sketch to figure out what Leigh's victory pose looks like

#sketch #conceptart #foxbladefable #artistsonmastodon #furry

Last updated 2 years ago

GlaireDaggers · @glairedaggers
181 followers · 224 posts · Server peoplemaking.games

Implemented thunder spell today! :)

#gamedev #indiedev #rpg #jrpg #foxbladefable #furry

Last updated 2 years ago

GlaireDaggers · @glairedaggers
176 followers · 214 posts · Server peoplemaking.games

Got command slots implemented last night, with the Flare spell.
Rather than taking magic to cast, each command has a cooldown. In this example I just have two separate Flare commands to show it off, but in the final game you won't be able to equip duplicate commands like this.

TBH the battle system is getting pretty darn close to feature complete (or at least as much as it can be for the time being), want to implement a couple more spells and then I think the next major feature is some kind of command grab system.

#gamedev #indiedev #foxbladefable #rpg #jrpg #furry

Last updated 2 years ago

GlaireDaggers · @glairedaggers
175 followers · 212 posts · Server peoplemaking.games

More work on victory/game over conditions. Game over screen more functional, and added WIP victory screen too. Currently battle state pops itself from stack after victory, but there's no field state below it, so just sits on a black screen, but field state is a whole other can of worms to open.

#gamedev #indiedev #rpg #jrpg #foxbladefable

Last updated 2 years ago

GlaireDaggers · @glairedaggers
161 followers · 203 posts · Server peoplemaking.games
GlaireDaggers · @glairedaggers
158 followers · 193 posts · Server peoplemaking.games

Added game over animation & state (though UI isn't functional yet!)

#foxbladefable #gamedev #rpg

Last updated 2 years ago