I can view the Japanese manual page for #yash (the Watanabe shell) in #FreeBSD.
It comes out as gibberish on kernel #VirtualTerminals. On user-space VTs it come out rather well. (This is what I want to screen grab.)
I fixed jfbterm and zhcon so that they work on FreeBSD again. Neither managed to display a UTF-8 Japanese manual page.
jfbterm is greeking everything, so just getting a font that works might well solve that. In zhcon the page comes out in the wrong encoding.
#yash #freebsd #virtualterminals #framebuffer
I want to screenshot a user-space VT being realized on the framebuffer.
There are three framebuffer dump programs that I know of: fbdump, fbgrab, and fbshot. None of them work on #FreeBSD, because its framebuffer device works in a different way.
So writing a program to dump the frame buffer it is, then.
It looks like PBM files are the easiest output format.
#freebsd #framebuffer #virtualterminals
#FreeBSD hasn't been able to memory map a framebuffer in 800x600 mode for decades. It has trouble with framebuffer sizes that aren't whole multiples of the page size, and doesn't let programs map the very last partial page.
Only one person has apparently noticed this, and the bug, filed 11 years ago and still unfixed, is marked "affects only me".
Semana Negra o cómo sobrevivir una semana completa en GNU/Linux sin
interface gráfica, solamente usando la consola o terminal.
#ASCII #Bash #Consola #ConsoleNinja #emacs #fbi #fbterm #FLISoL #framebuffer #GNU #links2 #Linux #mplayer #OrgMode #SemanaNegra #Shell #Terminal #Tmux #TTY
#ascii #bash #consola #consoleninja #emacs #fbi #fbterm #flisol #framebuffer #gnu #links2 #linux #mplayer #orgmode #semananegra #shell #terminal #tmux #tty
Created by preventing the clearing of the background aka framebuffer effect.
It is part of a really weird, experimental visual novel I made years ago, called Exposure. You can find it here:
https://blenderfan.itch.io/exposure
#indiegame #indiegamedev #gamedevelopment #framebuffer
Anyone familiar with debugging / fixing #FrameBuffer.read() crashes with #ModernGL / #OpenGL (#Python)?
Have a case here where some code that usually works is suddenly crashing on a particular scene setup.
Closest I've gotten to figuring it out is the following GCC backtrace.
Framebuffer dimensions: (3840, 2400)
#framebuffer #moderngl #opengl #python
@kelbot I guess this #framebuffer framework could come in handy then:: https://github.com/peterhinch/micropython-nano-gui
@ajroach42
https://termbin.com/owno rendertime - conky para el framebuffer #top #htop #ps #framebuffer
convert image.png -extent 1600x900
-depth 8 bgra:/dev/fb0
#framebuffer #fb #convert #imagemagick
lo logre!!!
imagen en la pantalla
#imagemagick #convert #fb #framebuffer
convert imagen.png -gravity center -extent 1600x900 -separate -swap 2,0 -depth 32 gray:/dev/fb0 #framebuffer #fb #imagick #imagemagick cosas que hago mientras se hace el render
#imagemagick #imagick #fb #framebuffer
Una pequeña mosca volando en mi framebuffer
#mosca #fly #framebuffer #fb #imagick #convert #imagemagick #art #arte
#arte #art #imagemagick #convert #imagick #fb #framebuffer #fly #mosca
Me arme un #mastodont para los renders como no puedo usar mi #cliente normal uso toot en el #framebuffer, para las imagenes #fbi, para los videos #mplayer -vo fbdev2 y para las paginas webs #w3m XD
#w3m #mplayer #fbi #framebuffer #cliente #mastodont