Euclid Consortium · @ec_euclid
772 followers · 130 posts · Server astrodon.social

Isn't it getting really crowded at Sun-Earth ☀️ 🌎 Lagrange Point 2 (L2)? That's where and already are and is now heading as well. 🛰️🛰️🛰️

Well, has the answer: it's not. Distances are to scale.

mastodon.social/@jumpinglangur

#gaia #jwst #esaeuclid #gaiasky #Astrodon #astronomy #esa

Last updated 1 year ago

pafurijaz · @pafurijaz
135 followers · 794 posts · Server mstdn.social
Jumping Langur · @jumpinglangur
106 followers · 144 posts · Server mastodon.social

Here a short session in VR, exploring the stars in motion and wandering through space.

#gaiasky

Last updated 1 year ago

Jumping Langur · @jumpinglangur
106 followers · 143 posts · Server mastodon.social

The sparse virtual textures also work in VR, and they are quite impressive.

#gaiasky #vr #universe #virtualreality #esagaia

Last updated 1 year ago

Jumping Langur · @jumpinglangur
106 followers · 141 posts · Server mastodon.social

The UI interaction with touch controllers already works quite well in VR. I'm using the gamepad UI without any tweaks right now. When I implemented this UI, I expected it to be useful also in VR, and it is.

#gaiasky #virtualreality #vr #oculusrift

Last updated 1 year ago

Jumping Langur · @jumpinglangur
106 followers · 139 posts · Server mastodon.social

The VR GUI in , now in VR 😂
Interaction with VR controllers TBD.

#gaiasky

Last updated 1 year ago

Jumping Langur · @jumpinglangur
106 followers · 136 posts · Server mastodon.social

I'm starting to experiment with a proper 3D UI for VR. The interaction of the VR controllers with the UI elements is probably gonna be the hardest part.

#gaiasky

Last updated 1 year ago

Jumping Langur · @jumpinglangur
105 followers · 135 posts · Server mastodon.social

📢 📢 📢 Today we publish 3.4.0! This release includes support for virtual textures, plus some QOL improvements and a lot of buf fixes.

Release notes:
gaia.ari.uni-heidelberg.de/gai

Downloads:
zah.uni-heidelberg.de/gaia/out

Docs:
gaia.ari.uni-heidelberg.de/gai

#gaiasky

Last updated 1 year ago

ricardo :mastodon: · @governa
912 followers · 5618 posts · Server fosstodon.org
Jumping Langur · @jumpinglangur
102 followers · 123 posts · Server mastodon.social

A short session testing virtual textures in with a gamepad. In the video, I fly over the Earth, which is mapped with a 64K surface and a 32K topography (elevation) virtual texture. Performance is a bit of a mess now, unfortunately...

#gaiasky

Last updated 2 years ago

Jumping Langur · @jumpinglangur
102 followers · 122 posts · Server mastodon.social

Yet more updates on sparse virtual textures. supports now multiple channels per virtual textures (diffuse, normal, height, specular, emissive, metallic, roughness, cloud). Also, multiple SVTs can live on the same scene and use the same cache.

#gaiasky

Last updated 2 years ago

Jumping Langur · @jumpinglangur
102 followers · 121 posts · Server mastodon.social

Using 32 bits per channel in the indirection buffer enables trees with 31 levels. On the Earth, 31-level tiles cover less than 1 sq. cm, which, with tile resolutions over 10x10, provides sub-mm resolution.

In the video, the tree has 10 levels.

#gaiasky #svt #sparsevirtualtextures #virtualtextures #opengl #graphics #computergraphics #programming

Last updated 2 years ago

Jumping Langur · @jumpinglangur
102 followers · 118 posts · Server mastodon.social

Sparse virtual textures are now working, with no filtering artifacts and properly mipmapped indirection buffer. Some rendering artifacts still remain, but hopefully we can iron them out.

#gaiasky #svt #rendering #opengl #virtualtextures

Last updated 2 years ago

Jumping Langur · @jumpinglangur
101 followers · 117 posts · Server mastodon.social

Some additional progress with sparse virtual textures in . Now the shaders already translate virtual to physical texture coordinates. Still a ton to do!

#gaiasky

Last updated 2 years ago

Jumping Langur · @jumpinglangur
100 followers · 115 posts · Server mastodon.social

The sparse vritual textures (SVT) development in is progressing nicely. Now, the cache and indirection buffers are already updated correctly. The last piece of the puzzle is implementing SVT texturing in the shaders.

#gaiasky

Last updated 2 years ago

Jumping Langur · @jumpinglangur
100 followers · 115 posts · Server mastodon.social

The sparse vritual textures (SVT) development in is progressing nicely. Now, the cache and indirection buffers are already updated correctly. The last piece of the puzzle is implementing SVT texturing in the shaders.

#gaiasky

Last updated 2 years ago

Jumping Langur · @jumpinglangur
100 followers · 114 posts · Server mastodon.social

Implementing sparse virtual textures into . The view determination shader seems to be working!

#gaiasky

Last updated 2 years ago

Jumping Langur · @jumpinglangur
100 followers · 114 posts · Server mastodon.social

Implementing sparse virtual textures into . The view determination shader seems to be working!

#gaiasky

Last updated 2 years ago

Jumping Langur · @jumpinglangur
73 followers · 104 posts · Server mastodon.social

📢📢📢 Bugfix release! 3.3.2 is out today, containing a game-breaking bug fix for Windows, and a few minor improvements.

Release notes: gaia.ari.uni-heidelberg.de/gai
Downloads: zah.uni-heidelberg.de/gaia/out

#gaiasky

Last updated 2 years ago

Jumping Langur · @jumpinglangur
57 followers · 101 posts · Server mastodon.social

Just the Earth.

#gaiasky

Last updated 2 years ago