Regarding card trading I have two ideas:
• cards could be shared with an X% decrease in power for all card holders
• traditional card trading
I spent a couple hours last night building two levels on a new Scratch project, “Pac Man Versus the HOUSE Maze!”
https://scratch.mit.edu/projects/890125860/
Experimenting with CLONE blocks & importing FlatIcon.com images as sprites, costumes & stage / background elements.
#coding #Scratch #design #GamDesign #stem #NCed #PDSchargers
#coding #scratch #design #gamdesign #stem #nced #PDSchargers
C’est quand même bien pratique NanDeck, on modifie un Excel et hop on génère le PDF des cartes modifiées…
Je vais pouvoir mettre à jour mon proto Néron, où on construit Rome avant d’y mettre le feu 🔥 pour plaire à l’empereur ^^
#j2s #proto #gamdesign #nandeck #neron
Hello, World!
I'm finally start working on my first own game! Find more info on my website - https://netcatworld.tilda.ws
Short about the game - it's a classical RPG game, where main attention are on your character and game story. In this game, I want to tell you the story about one demon hunter, who fight with evil and serve to The Inqusitorium! Fight with ghouls and other undead, investigate strange murders and find the roots of heretic cult!
#indiegame #indiedev #gamdesign #gamedev #game
#gamdesign question I asked @Pixificial and thought of sharing here:
What is the "correct" approach (or mindset) that should come when players find a weird/exploitable/gamebreaking bug(or unintended consequence of a system), or something the devs don't want you to do?
For example:
- In the witcher 3, players found that they can just farm the cows in the starting zone to get infinite cash.
- In titanfall 2 multiplayer, if you try to go out of bounds it will count down and kill you if you don't go back in bounds after ~5 seconds.
Just a disclaimer, this is solely a game design question for the sake of thought experiments.
Also i know this question is a bit vague and can have different answers depends on the game in mind, but just bear with me and say what you think
#gamdesign #gamedev #gamedesign #gamedesignquestion
RT @progamedesigns
How do you make video game rocks look real? Sometimes, it involves a trip out to the desert. https://buff.ly/2YKooxD
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#gamdesign #gamedev #videogamerocks #howto
#howto #videogamerocks #gamedev #gamdesign