The Metroid UGE #assetpack as some of the softest pieces I've ever done along side some of the most, like this piece, a pastiche of the Super Metroid Boss battle music. #gbstudio #gbdev #gbdk #gameboy #gameboydev #IndieDevs #chiptune #hugetracker #hugedriver #8bit COMING SOON!
#assetpack #gbstudio #gbdev #gbdk #gameboy #gameboydev #indiedevs #chiptune #hugetracker #hugedriver #8bit
Finally finished my little Gameboy game: illuminated.
grab it here: https://amueller.itch.io/illuminated
#gameboy #gameboydev #gbdev #retrogaming
#gameboy #gameboydev #gbdev #retrogaming
RT Tony Wang
@wangrenxin@twitter.com
Tiny progress: GB BASIC got a GUI shell. #gbdev #gameboydev #gameboy #gamedev #fantasyconsole
source: https://twitter.com/wangrenxin/status/1626120987040428032
#fantasyconsole #gamedev #gameboy #gameboydev #gbdev
Hello World from GBC C# macro assembler to Analogue Pocket. Example code adapted from https://eldred.fr/gb-asm-tutorial/part1/assembly.html
Experimenting with C# hot reload & emulator integration: coding while running the "game" and then publishing directly to the Pocket to test it on the handheld feels good :) #gamedev #gameboy #gameboydev
And also a first preview of what can be found in the manual. You can already find a lot of gameplay info in here!
#retrogaming #retrogames #gameboydev #gameboy
RT @wangrenxin@twitter.com
Eventually, I have implemented UTF-8 rendering with variable width (.ttf) font for my Gameboy BASIC compiler project #gbdev #gameboydev #gameboy #retrogames
🐦🔗: https://twitter.com/wangrenxin/status/1602971343518982146
#retrogames #gameboy #gameboydev #gbdev