Exeunt Press · @exeuntpress
196 followers · 122 posts · Server dice.camp

🎃 MÖRKTOBER prompts are coming
⚔️ Thinking about combat mechanisms
🥇 Board games and victory conditions
🎲 Recently played: Call to Adventure

Read it at Exeunt Omnes: omnes.exeunt.press/p/thinking-
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#ttrpg #rpg #rpgdesign #Boardgame #boardgames #boardgamedesign #ttrpgDesign #gamemechanic #combat #roleplayinggame #morktober

Last updated 2 years ago

A very pricisely designed game-mechanic. I was seeing at the a playing session of „Camel Race“. It is a multiplayer racing game, with an indirect ball-based skill . And this was so perfectly balanced. Ball-skill will get you a better position, but there were elements of luck as well. Like if you hit the hole with the ball, the ball sometimes needed ages to go into the hole, because it was rounding at the hole-border. Think more about precise designed mechanics!

#dusseldorf #kirmes #gamemechanic

Last updated 2 years ago

alxd ✏️ solarpunk prompts · @alxd
1700 followers · 1363 posts · Server writing.exchange

You did not unlock a new skill with 500 Science Points, you didn't scan 23 new plants. You learned how the ecosystem works and you are in balance with it.

This is the part that usually gets montage-d in all the movies where the protagonist "learns the way of the wild" etc.

But let's not gloss over it this time, let's make it , , where the >is< about that.

#game #gamemechanic #gamedesign

Last updated 2 years ago

Brian Kolm · @BrianKolm
44 followers · 171 posts · Server mastodon.art

For my games I have hit a snag, I need to find a way to do very simple, narrative, stat free combat that I can mostly memorize.

Been playing with an idea where a dice is rolled for the PC and NPC and you calculate the numbers between them to see what the result was.

example:
PC 3 and NPC 6 = 2

Then 2 would be a level of attack and maybe the higher roll would be the victor. BUT it still seems luck of the dice.

Any ideas?

#gamemechanic #solottrpg #ttrpg #solorpg

Last updated 2 years ago

Glyn · @DistrictDice
4 followers · 14 posts · Server dice.camp

Thinking about Goblins

I’d love to see a game where you get to play a goblin, being dastardly by nature, but highly motivated by hierarchy. I'd give them a bonus to either follow OR disobey an order. So they’d want to be told what to do as it would get them a bonus but then, they’d still have the choice whether to follow the order or not.

#goblin #gamemechanic #ttrpg

Last updated 3 years ago

Silot · @tolis
50 followers · 106 posts · Server mastodon.gamedev.place

My son gave me a new perspective on the value of cosmetics in games. Certain cosmetics can declare certain skills and thus even though they don’t offer any boosts in the gameplay, they can be used for psychological manipulation of other players so they can avoid you for example if your cosmetic shows high skill

#psychology #Cosmetic #gamemechanic #gameplay

Last updated 3 years ago

J C Lawrence · @jcl
-1 followers · 252 posts · Server tabletop.social

Muttered elsewhere:

The key element to cut & parry (in games) is that riposte is both credible & viable. Otherwise, sente/gote relationships become permanent and that's not interesting.

#gamemechanic #gamedesign

Last updated 3 years ago

Silot · @tolis
43 followers · 101 posts · Server mastodon.gamedev.place

It the games industry doomed to make “skinner boxes” or it can move away from this model and still make money? This game studio is trying to do something different but investors are reluctant… wired.com/story/destinys-sword

#addiction #empathy #gamemechanic #psychology

Last updated 3 years ago