đ MĂRKTOBER prompts are coming
âď¸ Thinking about combat mechanisms
đĽ Board games and victory conditions
đ˛ Recently played: Call to Adventure
Read it at Exeunt Omnes: https://omnes.exeunt.press/p/thinking-about-combat-mechanisms
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#ttrpg #rpg #rpgdesign #boardgame #boardgames #boardgamedesign #ttrpgdesign #gamemechanic #combat #roleplayinggame #MĂRKTOBER #morktober
#ttrpg #rpg #rpgdesign #Boardgame #boardgames #boardgamedesign #ttrpgDesign #gamemechanic #combat #roleplayinggame #morktober
A very pricisely designed game-mechanic. I was seeing at the #dĂźsseldorf #kirmes a playing session of âCamel Raceâ. It is a multiplayer racing game, with an indirect ball-based skill #gamemechanic. And this was so perfectly balanced. Ball-skill will get you a better position, but there were elements of luck as well. Like if you hit the hole with the ball, the ball sometimes needed ages to go into the hole, because it was rounding at the hole-border. Think more about precise designed mechanics!
#dusseldorf #kirmes #gamemechanic
You did not unlock a new skill with 500 Science Points, you didn't scan 23 new plants. You learned how the ecosystem works and you are in balance with it.
This is the part that usually gets montage-d in all the movies where the protagonist "learns the way of the wild" etc.
But let's not gloss over it this time, let's make it #gamedesign , #gamemechanic , where the #game >is< about that.
#game #gamemechanic #gamedesign
For my #solorpg games I have hit a snag, I need to find a way to do very simple, narrative, stat free combat that I can mostly memorize.
Been playing with an idea where a dice is rolled for the PC and NPC and you calculate the numbers between them to see what the result was.
example:
PC 3 and NPC 6 = 2
Then 2 would be a level of attack and maybe the higher roll would be the victor. BUT it still seems luck of the dice.
Any ideas?
#gamemechanic #solottrpg #ttrpg #solorpg
Thinking about Goblins
Iâd love to see a game where you get to play a goblin, being dastardly by nature, but highly motivated by hierarchy. I'd give them a bonus to either follow OR disobey an order. So theyâd want to be told what to do as it would get them a bonus but then, theyâd still have the choice whether to follow the order or not.
My son gave me a new perspective on the value of cosmetics in games. Certain cosmetics can declare certain skills and thus even though they donât offer any boosts in the gameplay, they can be used for psychological manipulation of other players so they can avoid you for example if your cosmetic shows high skill #gameplay #gamemechanic #Cosmetic #psychology
#psychology #Cosmetic #gamemechanic #gameplay
Muttered elsewhere:
The key element to cut & parry (in games) is that riposte is both credible & viable. Otherwise, sente/gote relationships become permanent and that's not interesting.
It the games industry doomed to make âskinner boxesâ or it can move away from this model and still make money? This game studio is trying to do something different but investors are reluctant⌠#psychology #gamemechanic #empathy #addiction https://www.wired.com/story/destinys-sword-empathy-2dogs-video-games/
#addiction #empathy #gamemechanic #psychology