Just amazing video about breaking the sound barrier in Tears of the Kingdom.
Spoilers!
#totkspoilers #gamephysics #soundbarrier
this is what all the cool kids are doing
~Spring physics~
-Why even bother?
Well, they give a little more depth to the game. Just an easy way to achive liveliness and learning new quirky things with following a few princples.
--Hooke's law--
common algorithm used for spring-like things such as bells and fluid.
*F = -kx
main formula, depending on the case could transform into;
*F = kx + bv
due to Mastadon's post limit, you can look at the exact implementations in the gif's descriptions.
#pico8 #gamedev #indiedev #gamephysics
💡 #UnityTips: Make use of Unity's Physics.Raycast() function to detect collisions and interactions in your game world! 💥 Use it to create weapons, pick-ups, and more. #unity #unity3d #gamedev #gamephysics #IndieDev
#unitytips #unity #unity3d #gamedev #gamephysics #indiedev
Added a magnet powerup!
Might have gone a little overboard on the FX for this one, what do you think? 😅
#gamephysics #indiedev #gamedev
Well, they're not #BigAssFans, but they'll do the job!
#gamephysics #indiedev #gamedev #bigassfans
Added a new powerup, the firework! 💥❇
Still needs some more juice, but I'm pretty pleased with it so far!
#gamephysics #indiedev #gamedev
ah yes, that's how rocks work
#gaming #videogames #valheim #gamephysics #steam #pcgaming
Spent the last couple days working on this new boost mechanic!
It gives the player a lot more control of what's going on, but you only get one (it resets when you hit a powerup/arrow).
What do you think?
#gamephysics #golf #indiedev #gamedev
~Spring physics ~
-Why even bother?
Well, they give a little more depth to the game. Just an easy way to achive liveliness and learning new quirky things with following a few princples.
--Hooke's law--
common algorithm used for spring-like things such as bells and fluid.
*F = -kx
main formula, depending on the case could transform into;
*F = kx + bv
due to Mastadon's post limit, you can look at the exact implementations in the gif's descriptions.
#gamephysics #indiedev #gamedev #pico8
Team Rocket's blasting off agaaaaaain... 🚀🚀
Seriously though, I have no idea what caused this one.
#gamephysics #indiedev #gamedev
I seem to have accidentally created some new form of natural disaster...
#gamedev #indiedev #gamephysics
#gamephysics #indiedev #gamedev
🔴 New devlog!🔴
What difference does 1 year make, when building my TABS meets DRAGONBALL game?
Video: https://youtube.com/watch?v=j8rFFi10wwY
#madewithunity #indiedev #gamedev #unity3d #indiegamedev #gamephysics #devlog
#devlog #gamephysics #indiegamedev #unity3d #gamedev #indiedev #madewithunity
🔴 New devlog!🔴
What difference does 1 year make, when building my TABS meets DRAGONBALL game?
Video: https://youtube.com/watch?v=j8rFFi10wwY
#madewithunity #indiedev #gamedev #unity3d #indiegamedev #gamephysics #devlog
#devlog #gamephysics #indiegamedev #unity3d #gamedev #indiedev #madewithunity
You can now use magic to grab enemies
& YEET them at other enemies!
#madewithunity #indiedev #gamedev #unity3d #gamephysics #IndieGameDev
#indiegamedev #gamephysics #unity3d #gamedev #indiedev #madewithunity
Just having fun with #Godot #GamePhysics
After a hard time in life I try to get back to #gamedev
I setup a little Test Project to get familiar with the new features and changes in #Godot4 beta 6.
The #PhysicsEngine was completely rewritten for Godot 4.
#physicsengine #Godot4 #gamedev #gamephysics #godot
Marble Mouse is a physics-based browser game that supports high refresh rates (120Hz, 144Hz, etc). For gameplay consistency, physics games must use a fixed physics tick rate. I tick physics at 60Hz and use linear interpolation to update objects. #threejs #gamedev #gamephysics #javascript #webdev
#gamedev #gamephysics #javascript #webdev #threejs