Trigger distance and chasing speed issues aside, I'm quite pleased with how the aggro system is working so far.
#3dplatformer #platformer #gamedev #gamedevelopment #gameprogramming #gameprogrammer #gameprogrammers #madewithunity #unity #unity3d #unitydev
#3dplatformer #platformer #gamedev #gamedevelopment #gameprogramming #gameprogrammer #gameprogrammers #madewithunity #unity #unity3d #unitydev
Sharing some progress on a 3D platformer I'm currently making.
Highlights so far:
✨ Learned how to and built several environments using ProBuilder and ProGrids.
✨ Learned and applied the Observer pattern, which minimises null reference errors and allows for greater flexibility.
✨ Key systems like collectables, room completion dependencies and a HUD.
#unity #unity3d #unitydev #madewithunity #platformer #3dplatformer #inprogress #gamedev #gamedevelopment #gameprogramming #gameprogrammer #gameprogrammers
#unity #unity3d #unitydev #madewithunity #platformer #3dplatformer #inprogress #gamedev #gamedevelopment #gameprogramming #gameprogrammer #gameprogrammers
Hey #GameProgrammers what are your most salient lines of code. Please screenshot them