Day 2 of #gamesUR started with a brilliant talk on #ResearchEthics for me.
I won't even attempt to give a short summary, you should just go watch the entire YouTube video when it goes up.
I will make sure to reply with a 🔗 link here then!
Melissa Boone's top 3 arguments to advocate for #accessibility at your job:
1. "Don't you care about inclusivity?"
2. Accessibility is also just good design
3. Debunk the myth of it being too much work (e.g. re-use existing script for subtitles)
-opening keynote at #gamesUR
Staying up late to volunteer was already worth it :)
RT @GamesUR@twitter.com
All 13 talks from GRUXonline are now available on our YouTube channel! Candid and insightful talks on games UX from industry leaders • https://www.youtube.com/watch?v=7KW9rDjklV8&list=PLsl1h_zG-cXPATWr7ONVTcrNTH1Abn8oC #gamesUR #GRUXonline #gameUX
RT @markusfriend@twitter.com
Gamers and game makers, what are the most important quality of life / #accessibility settings that story-driven adventure games (think The Walking Dead, Life is Strange) should have but don't currently include? Anything specific to the genre?
#accessibility #a11y #gamedev #indiedev #gamesur
RT @TisserandDavid@twitter.com
Incoming thread about data on subtitles usage in @Ubisoft@twitter.com games
After the 2018 edition: "~60% of @assassinscreed@twitter.com Origins players turned ON the subtitles"...
...here is the 2019 version 👇
1/4
#a11y #tousgamers #gameaccessibility #gamedev #gamesur